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  1. #1

    PFS rule question: Resolving Conditions at End of Session

    I'm rusty on PFS rules (been a while!) and wanted to clarify one rule before the upcoming FG Con 8:

    I didn't read, in the section of the PFS Guide on resolving conditions at the end of session, whether "in game days" could be added post-scenario to resolve conditions. For example: can blindness be removed by resting an extra day to allow a cleric to prepare Remove Blindness and cast the spell on the affected character? How about ability damage that heals naturally 1 point/day; are restoration spells needed to clear the condition, or is time for natural healing sufficient?

    My apologies if I missed this documented somewhere.

    Thanks.

    Yves.
    Last edited by lachancery; April 3rd, 2016 at 13:58.

  2. #2
    I looked over the 'Condidtions, Death, and Expendables' section and didn't see anything definitive on it. So I am not aware of what the "official rule" might be, but it would seem easy enough to allow that extra day if the Party has a cleric that can remove the condition. I figure if the party has the means to remove a condition given a little extra time, then it is capable of doing so.

    Regarding Ability damage, I would treat it the same as Hpt damage. It heals naturally so doesn't have to be tracked.
    Last edited by cmdisc; April 3rd, 2016 at 07:28.
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  3. #3
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    Quote Originally Posted by cmdisc View Post
    I looked over the 'Condidtions, Death, and Expendables' section and didn't see anything definitive on it. So I am not aware of what the "official rule" might be, but it would seem easy enough to allow that extra day if the Party has a cleric that can remove the condition. I figure if the party has the means to remove a condition given a little extra time, then it is capable of doing so.

    Regarding Ability damage, I would treat it the same as Hpt damage. It heals naturally so doesn't have to be tracked.
    I have always done it like this
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  4. #4
    Yep, that's how I do it, too. Basically, you just have to know how a condition will play out so you don't have any effect that occurs 1/day (or similar) hanging around.
    For me, even something like "this disease deals Wis damage, so it can't kill me. I have people to take care of me while I'm comatose, and eventually I will make the saves and recover from the Wis damage." would be acceptable.
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