Starfinder Playlist
Page 2 of 2 First 12

Thread: token idea

  1. #11
    I'm kind of inclined to agree with festivus. We played our first game on sunday night and while we do plan to improve our tokens, we don't want to get hung up on maps and tokens where a good descriptive paragraph will do.

    That said,adding the ability to select and rotate multiple tokens would be welcome. Just that simple functionality would let you drop facing rings, or armor or shields or whatever you want onto another token and then move them simultaneously. (Or grab the party and throw them in the whirlpool...)
    Last edited by Ablefish; January 10th, 2006 at 20:54.

  2. #12
    But the "armor, rings, facing, etc" are kind of dependant upon the game system you play? And considering how FG is made that you could plug in any rule set to a game you like, how could they build in support for all the different variations of "area markers" for tokens?
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  3. #13
    Quote Originally Posted by dLANbandit
    An even crazier idea based on Tailz's.

    FG should have a way to associate multiple tokens together as one token. That way you can have a token of your fighter with full plate on and full plate off, one with a bow, one with a sword and shield. And other things like laying on the ground sleeping and other things. They would be bound together via XML and when you right clicked on the token you could set it's state from a list of check and radio buttons. This would allow users to create a shadow, facing and range options that could be turned on and off. In effect it would just be switching out the token picture on the board. But it would let you have a lot more ways to represent your characters on the board.
    I can see where your coming from, but I think - to keep it simple - why not just make it that you can make group selections with the mouse pointer?
    You know, draw out a box with the mouse pointer and everything in the box gets 'selected' and then you can move/rotate the selected tokens as per normal.
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

  4. #14
    I guess I was only thinking of d20 games, where those things are not so important, and maintaining the simplicty that brought me to purchase Fantasy Grounds to begin with.

    I could see in something like what you describe being useful for a tank game having the turret pointable.

  5. #15
    Quote Originally Posted by festivus
    I guess I was only thinking of d20 games, where those things are not so important, and maintaining the simplicty that brought me to purchase Fantasy Grounds to begin with.

    I could see in something like what you describe being useful for a tank game having the turret pointable.
    Well thats the plan, using two tokens for a tank, the body and the turret.

    But I am yet to get a free moment to render the stupid things, keep getting side tracked by the stuff I put off over christmass and new years.
    Tailz, the Artist of Studio WyldFurr
    Follow Studio WyldFurr on Twitter, Facebook, and the studio web site.
    "The London Underground, is not a resistance movement!"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in