Thread: Moving All Dice
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April 16th, 2021, 16:24 #11
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,561
No, there is no current way to move the dice in FGU other than through the XML definition in rulesets or extensions.
Regards,
JPG
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June 11th, 2021, 17:35 #12As per Trenloes fine advice here is a sample extension for you.
Its called Move Dice and it will place them bottom right instead of bottom left.
Play around with it and put them where you want them.
Attached Files Attached Files
File Type: ext MoveDice.ext (3.8 KB, 598 views)
Thanks for the help!
Game Table.jpg
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June 11th, 2021, 17:40 #13
I am not aware of one. The dice are more complex in Unity and I believe there was an extension which allowed them to be removed in Classic. But so far nothing for Unity as yet.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 11th, 2021, 18:39 #14
Try this: https://www.fantasygrounds.com/forum...-the-Table-Top
Seems to work OK - but leaves a d10. You can edit the gamelements.xml file within the extension to remove that too.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 11th, 2021, 19:18 #15
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June 11th, 2021, 20:00 #16
Downloaded Fudly's Remove_All_Dice extension from the above referenced post, loaded it up and PRESTO! No more dice! Thanks Fudly for the extension and Trenloe for the point in the right direction.
I've said it before and I'll say it again, these forums are composed of folks with above average smarticles! (My smarticle count is regrettably lacking! hahaha)
Thanks again fellas!
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June 11th, 2021, 20:04 #17
...and for clarification, I was running Savage Worlds in Test mode to try out the lighting additions there with the extension. In case anyone is wondering if it works...it does.
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