Thread: Mutant Year Zero Dice Mechanic
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February 10th, 2016, 06:42 #1
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Mutant Year Zero Dice Mechanic
Hi guys,
I have thrown together an extension to handle the whacky Mutant Year Zero dice.
I have created new custom dice for each of the 3 coloured d6s so that you can drag them onto a CoreRPG dice field to build a pool and roll them. The extension also evaluates the results.
Please post any problems or suggestions here...
Mutant.ext
Attachment 13002
Updated 24/08/2019 - Forcibly removes d2 and d3 custom dice to avoid issues with the custom dice being moved around the radial menu.Last edited by ianmward; August 24th, 2019 at 08:39. Reason: updated to v0.0.6
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February 10th, 2016, 07:25 #2
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Next step is to create a character sheet:
Attachment 13007
And drag in the dice:
Attachment 13008
You can then create pools for tests like shooting the Scrap Gun by creating a new attribute in the _Pools area and dragging in the skill, attribute and gear dice from the rest of the sheet:
Attachment 13009
Then you can roll the pool by double clicking:
Attachment 13010Last edited by ianmward; February 10th, 2016 at 07:28.
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February 10th, 2016, 13:08 #3
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This is pretty incredible and pretty much a tutorial for how to set up any custom dice. Thanks!
My only complaint is that I must spread around some reputation before giving it to ianmward.
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February 10th, 2016, 18:18 #4
Great work Ian.
Can you provide an export of a character sheet XML? This will mean GMs can use this as a template for new PCs.
Info on CoreRPG template character sheets here: https://www.fantasygrounds.com/forum...aracter-SheetsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 11th, 2016, 05:47 #5
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The character sheet is pretty basic at the moment, probably needs a bit more love, but yeah, I'll see what I can do.
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February 13th, 2016, 07:35 #6
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After seeing another of Trenloe's fantastic posts, I have changed the names of the custom dice so that you can create dice pools on the chat line using /die
e.g.
/die 3d61+2d62+3d63 Shoot gun
the Yellow die has changed from d6y to d61
the Green die has changed from d6g to d62
the Black die has changed from d6b to d63
Attachment 13021
Enjoy...
Attachment 13022
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February 13th, 2016, 17:09 #7
Very very cool! Thank you for all your hard work!
Teamwork is essential, it gives them someone else to shoot at.
Read me: https://chaosmeister.games/
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February 15th, 2016, 12:50 #8
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I just spotted a bug! Rereading the rules I now see that the green skill dice should not have a special symbol on the 1. I'll fix it and post an update.
Sorry for the slip...
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February 20th, 2016, 13:34 #9
Ive added a couple of graphical updates to the extension. Hopefully they suit the theme of your game!
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February 22nd, 2016, 07:50 #10
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v0.0.4 Fixed Green 1 to show the number 1 instead of the biohazard symbol.
Attachment 13113
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