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August 31st, 2018, 02:24 #11
I think the Hexblade's Curse can be improved upon given recent updates.
The healing can be set to add both level and Cha Bonus.
Not sure if the CRIT now works, I'll be testing this shortly, but here's what I was thinking (note I've shown both with and without the Crit modifier.
Note, I've also added a 1 minute duration to the curse effect that is placed on the target, so it expired appropriately.
Thoughts? Did I get stuff wrong?
Screen Shot 08-30-18 at 06.21 PM.PNG
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August 31st, 2018, 02:42 #12
I got the duration on the IFT effects and one of the targets was set wrong.
Still not sure if the CRIT:19 works or not.
Screen Shot 08-30-18 at 06.42 PM.PNG
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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August 31st, 2018, 03:14 #13
Any thought about creating effects for the Eldritch Invocations?
This is what I came up with for Cloak of Flies;
Screen Shot 08-30-18 at 07.13 PM.PNG
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 31st, 2018, 08:44 #14
I can’t remember what I thought about the invocations. Most of them I think added a spell like effect or added to an existing spell or ability. Otherwise they did things you can’t code effects for I think. It’s a while since I looked at Warlocknabilities.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 31st, 2018, 09:31 #15
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August 31st, 2018, 13:36 #16If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 31st, 2018, 18:03 #17
I wondered about the DISSAV vs DISSKILL. Thanks.
Yea, if you actually drag the invocation trait to the actions page FG will create a power with a bunch of stuff for the invocations, but most of them appear incomplete. But, most invocations modify other stuff (especially Eldritch Blast) so you would just change the metadata on that ability.
But I figures since I went through doing this one, I should post it for others who might come along
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On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 8th, 2019, 19:42 #18
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Just a quick one, how do I use this if I want to have a level 9 Warlock. How do I remove levels and make sure that it's all legit?
Sorry if this is obvious.
Booker.
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April 8th, 2019, 20:21 #19
I wouldn't recommend removing levels. Start a new character and level up to 9. Then look at the abilities tab to see what you have in there and work from that.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 8th, 2019, 21:25 #20
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Thank you.
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