Thread: Best way to reuse effects
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December 16th, 2015, 01:09 #1
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Best way to reuse effects
Hello,
I'm looking for the best way to code my effects only once. In a perfect world, I'd have a list I could drag and drop so I can add all the missing things from the officials modules. Best example, the barbarian Rage. I'd rather not have to code the effect on every barbarian character I create.
It's kind of surprising to me that such basic effects aren't built in. In any case I can learn how to code them, I'd just like to do it only once.
How do you guys to it?
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December 16th, 2015, 01:13 #2
Create a PC and add all the effects you want to it.
Then is someone plays a new barbarian i.e. just drag what you need to him from the other sheet and it will be all set up.
I do this for Pathfinder and 5e in case my players have any issues or I need something new added quickly. I also use it when I play a new character, I just drag what I need over and get the new one set up quickly.Ultimate License Holder--All can play in my games.
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December 16th, 2015, 01:19 #3
Lesser Deity
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You can also use the Effect button on the top right to enter and keep effects. You can add all the effects you want and make them viewable by the players if you want.
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December 16th, 2015, 01:42 #4
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Can I export my custom effect? The effect windows would be a nice start, but I'd like to reuse my effect from a campaign to the next.
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December 16th, 2015, 02:11 #5
Lesser Deity
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I don't think you can export them, though it would be trivial to copy the effect XML into the next campaign and you should not really have that many campaigns, just one per group.
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December 16th, 2015, 03:47 #6
You can with this extension: https://www.fantasygrounds.com/forum...ased-rulesets)
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