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  1. #11
    You need to create an additional effect of an advantage to constitution saving throws. That way when you are checking to see if concentration on a spell is broken or not, the player can add that effect temporary.
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  2. #12
    I realize this is a bit of necro, but because I've just done this myself the syntax I used is: AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration

    NOTE: I also manually created a concentration skill

  3. #13
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  4. #14
    I think I got it all to work...

    AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration; +10 Speed; (C)

    (the +10 speed is a reminder - not actual code.)
    Last edited by Farktopia; July 31st, 2021 at 19:11.

  5. #15
    Quote Originally Posted by Farktopia View Post
    I think I got it all to work...

    AC: [INT]; ADVSKILL: acrobatics; SKILL: [INT] concentration; +10 Speed; (C)

    (the +10 speed is a reminder - not actual code.)
    That's basically how I've had it in the Rob Twohy codings since 2017.
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  6. #16
    Very cool... I'll look at your stuff. I kinda like the problem solving. =)

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