STAR TREK 2d20
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  1. #61
    Ardem's Avatar
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    Hi Siltoneous, I modified Trenloe one to work with RMC 2.0 and also take out all the glorian start one and put in the standard RMC/FRP languages. It in the RMC forum channel.

    @Trenloe if your not ok with this let me know, but i am pretty sure you will be fine kept your credit etc in it.

  2. #62
    Trenloe's Avatar
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    Quote Originally Posted by Ardem View Post
    @Trenloe if your not ok with this let me know, but i am pretty sure you will be fine kept your credit etc in it.
    Yeah, that's OK.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #63
    Trenloe, I've been making some updates to get this working with FGU. Got most of the original TTFs matched and working, however I've had to make some changes due to not having all of the original files available:

    Aquan / Beth-Luis-Fearn.ttf (matched)
    Celestial / Espruar.ttf (matched)
    Draconic / replaced by DND5EDraconicScript.ttf (https://www.reddit.com/r/DnD/comment...nt_collection/)
    Dwarven / replaced by Davek.otf (https://www.reddit.com/r/DnD/comment...nt_collection/)
    Elven / replaced by Rellanic.otf (https://www.reddit.com/r/DnD/comment...nt_collection/)
    Giant / Dethek.ttf (matched, however font is generating some kind of error when trying to use this language in game - still looking into this)
    Infernal / ValmaricEldamar-z8O3.ttf (matched)
    Gnoll / Edhiron Asdhúriel v. 1.2.ttf (matched)
    Aklo / Angerthas.ttf (matched)
    Common / greekoldface.ttf (matched, however it's doing something odd - still looking into this https://prntscr.com/szdssu)
    Hallit / TibetanModernA-31gL.ttf (matched, however it displays as boxes https://prntscr.com/szdsgm)
    Kelish / Siddiqua.ttf (matched)
    Osiriani / TheNileSong.ttf (matched)
    Polyglot / EthiopiaPrimary (can't find this font)
    Shadowtongue / cirnaja.ttf (matched)
    Skald / HyrrokkinRunic.ttf (matched, however would AngloSaxonRunes.ttf work better for this?)
    Tien / SBchinese.ttf (matched)
    Varisian / Hetarosia-4n2D.ttf (matched)
    Vudrani / replaced by Kruti.ttf (https://hindi-fonts.com/fonts/kruti-dev-010-regular)

    And I added a couple others:
    Qualith / Qualith.ttf (https://2ttf.com/LXFmiF6D)
    Triglavian / triglavian-regular.ttf (https://github.com/zKillboard/zKillb...an-Regular.ttf https://prntscr.com/szdyth)

    The Polyglot/Ethiopia Primary font has been a massive pain to find since everything with that script that I've come across is mapped to the regional keyboard and gives Latin in/Latin out when used. I was thinking that it could be replaced by Curvetic (https://www.omniglot.com/conscripts/curvetic.php). And then there's the issues with Giant/Dethek, which is throwing "[ERROR] Font error: invalid argument" when used, and whatever Common/Greek Old Face and Hallit/Tibetan Modern are doing. Any ideas or suggestions on these?
    Last edited by ElectricalChaos; June 14th, 2020 at 09:08.

  4. #64
    GaryMon's Avatar
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    @ElectricalChaos
    I went through the same thing you did, with the same difficulties. ( Never did find the polygot font )

    I finally decide to replace most of the fonts that Trenloe originally used with fonts from Dafont website.
    But most of the ones I liked, had restrictions. So, using FontForge and some youtube tutorials, I started designing my own fonts.
    I have created 5 full ttf font
    sets ( or at least they work ) for my world that I am creating.
    It has worked out pretty well, so far, with no worries about licensing or anything that.

    ( I like that curvetic font though )

    A lot of work, but, its fun.
    FGU Ultimate License. Just getting my feet wet, so far.

  5. #65
    Oh yea, it's an absolute blast playing with fonts. Every time I find an interesting one it gets downloaded and chucked into my master fonts folder. Last count I had just over 2200 different OTF and TTF fonts in there. I need to go poke around that omniglot site some more because there are some crazy fonts there to play with.
    Last edited by ElectricalChaos; June 15th, 2020 at 21:10.

  6. #66
    Has Anyone come out with a Unity version yet?

  7. #67
    GaryMon's Avatar
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    Easy enough to modify it yourself.
    1: unzip the extension. ( if you do not have 7zip, just rename the extension by changing the .ext to .zip )

    2: open the fonts folder and write down all the fonts listed, they will be .fgf

    3: search the web for the ttf version of the fonts, and replace all the fgf fonts in the fonts folder with the ttf version. Good luck finding some of them. You will most likely have to find alternatives to some of them.

    4: open extension.xml and replace the fgf fonts designations with ttf font designations.
    example:
    <font name="Giant">
    <ttf file="fonts/Dethek.ttf" name="Dethek" size="36"/>
    <color value="#000000" />
    </font>
    You may also need to add your ruleset to the extension.xml
    example:
    <ruleset>
    <name>SavageWorlds</name>
    </ruleset>


    5: zip the extension back up, do not zip up the folder containing the extension. It will add an extra layer.
    Go into the folder containing the fonts and scripts folders, extension.xml, select all and right click send to zip. Rename the zip file to whatever.ext and move to your extension folder.

    If you have created your own world, with completely different languages than 5E, like me ( I run SWADE with my own world ), then you may need to edit the script ( .lua file in scripts folder ) to remove the 5E languages. Also, use notepad++ to edit this stuff, it will save you some heartache.

    Hopefully I didn't miss anything, and hopes it helps.
    Last edited by GaryMon; July 19th, 2020 at 16:30.
    FGU Ultimate License. Just getting my feet wet, so far.

  8. #68
    OK Thank you GaryMon I got this to work.....sort of. I got it to load with no errors, I was able to link all the languages in the setting/languages tab, BUT.....When I use ANY language the script shown is very tiny and always the same script. The letters will change if you type something different but it is always the same script and so small I can not make out any of the characters.


    After further testing with a second instance running it appears as the script type is changing. The script is still too small to see.


    I'm an Idiot. I missed the size portion of the java script. When I followed all the instructions it works great. Thank you.
    Last edited by Mortex9; July 20th, 2020 at 21:38.

  9. #69
    YggBjorn's Avatar
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    The Conan ruleset comes with three fonts total for over a dozen languages and one of them is in a readable english font so it is pretty useless. I edited my copy to work with the Conan 2d20 ruleset and then assigned the fonts to the Conan ruleset languages using the campaign language UI box. Thanks for putting this together! Works great and looks great!

  10. #70
    Trenloe's Avatar
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    RolemasterClassic added to the allowed rulesets.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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