Thread: Release v3.1.3
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November 15th, 2015, 17:47 #81
Ouch! I wasn't telling you that it isn't annoying, nor was I stating any kind of opinion, nor was I explaining anything. I was trying to help solve your problem since it was possible that you (and possibly others) had some kind of bug which was making the drop down menu much larger than it appears for me. However I'm very clear now that it isn't a bug.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 16th, 2015, 00:54 #82
In the desktop_classes.xml file in the desktop folder of the CoreRPG.pak ruleset, scroll down to the chat window definition at line number 36. In the subsection called <sheetdata>, in both the <combobox name="language"> and <genericcontrol name="languageicon"> definitions, put the line:
Code:<invisible/>
Code:--if draginfo.getType() == "language" then -- LanguageManager.setCurrentLanguage(draginfo.getStringData()); -- return true; --end
I never claimed to be sane. Besides, it's more fun this way.
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