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October 25th, 2015, 01:37 #1
Building out spell effects for NPCs
I've figured out how to add spell effects for PCs. For example, Bless was relatively easy to figure out how to add and build just based on the interface and the wiki.
How do you add this sort of spell effect to a monster? I spent about an hour trying to build out Bless for the Eye of Gruumsh and could not figure out what I was missing. What are you recommendations & is there some documentation I am missing for effects?
Thanks,
Tad
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October 25th, 2015, 03:52 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
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There's no current way to automate this effect right on the NPC sheet. The internal spell parser gets about 90% of the spells correct, but won't handle certain ones including bless.
There's some new code in v3.1.3 that will automatically set up the PC sheet with the correct effect, but it has to override the text parsing to do it. This means I can't use the same mechanism for the NPC effect parsing inline. I may be able to do something to get it to add to the CT when NPC added though. Let me look at it.
In the mean time, the formula in the CT entry for bless should be [EFF: ATK: 1d4; SAVE: 1d4; (C) (D:10)]
Cheers,
JPG
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October 25th, 2015, 04:15 #3
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October 25th, 2015, 06:10 #4
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October 25th, 2015, 06:30 #5
Concentration I assume. You can only (generally) have one concentration spell at a time.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 26th, 2015, 21:15 #6
Guys, where's the best tutorial/documentation for writing spell effect formulas?
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October 26th, 2015, 21:47 #7If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 27th, 2015, 00:24 #8
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October 27th, 2015, 11:48 #9
Test version now also includes overrides so spells that previously didn't auto parse now do when dragged into the NPC sheet.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 27th, 2015, 12:12 #10FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
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Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
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