Thread: Using FG at the tabletop
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December 9th, 2020, 03:17 #181
Hi Velshandru!
Thank you for working on the text extension. I have downloaded the version you posted in post #178. However I am having no such luck with having it work. The extension is being read but not applied. (i.e. I can select it as an option to load, but it does not actually apply the larger font size to the FGU campaign.) Any help you can offer would be much appreciated! (I am not a technology savvy person....)
- Lady Archer
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January 14th, 2021, 03:14 #182
- Join Date
- Jan 2021
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I don't even see where to put extensions or how to make them work, i just installed the unity demo for mac and there's only the 1 sub-folder for the updater...
Screen Shot 2021-01-13 at 7.12.59 PM.png
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January 14th, 2021, 03:43 #183
You're looking in the wrong place. You don't want to be looking in the updater or the application directory. Instead, Launch FG, in the top corner is a folder icon. Click that and it will open the FG Data Folder. In there is a folder called extensions (and modules, and rulesets, and...), create it if it doesn't exist. Put your extensions in that folder then select them when you start a campaign.
Please understand;
- extensions = risk, they have the potential to break things and are only supported by the extension developer and not SmiteWorks
- Do not use more than one theme, or you should expect things to look bad/wrong
In short, if you don't know what an extension does, don't use it.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 31st, 2021, 23:49 #184
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February 19th, 2021, 21:40 #185
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- May 2019
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E5436741-8EB8-4AE2-87B8-F4239F459B17.jpeg
Thought you might like this. Got a second hand touch screen TV. It's on a pivot frame now, the photo was before that enhancement.
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February 20th, 2021, 00:06 #186
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 20th, 2021, 00:37 #187
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- Apr 2018
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- 8
Absolutely agree. I have done it just like this at my tabletop when I was having in-person games. The players still get to roll all of their physical dice at the table as normal, but you as the DM can still use the combat tracker to input their damages manually. It is so much better than on a scrap of paper like I used to do before Fantasy Grounds! Also, on the DM side it still makes running monsters quick and easy for you. I suggest embracing the digital dice for attack rolls against your players and especially for things like rolling a ton of saving throws.
It's also great because I no longer need to find minis for everything, just use the artistic tokens -- it saves you money there!
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February 22nd, 2021, 13:53 #188
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- Mar 2020
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May 30th, 2021, 17:38 #189
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- Jan 2018
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Using the big fonts posted in #178. One thing I've noticed using this extension with FGU is this: The name of whoever is active in the combat tracker reverts to really small text. Not game breaking or anything but wondered if anyone else is experiencing this. smallnameCT.png
All around the bigger text with smaller ui is working well regardless. Thanks!Last edited by Ramza; May 30th, 2021 at 17:53.
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May 30th, 2021, 22:52 #190
Hi Ramza post that in the thread that contains your specific Big Fonts extension version (there are several).
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