Thread: Cave Map Tiles
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August 13th, 2015, 04:16 #11
The next part of the Cave Map Tiles set has just been finished and uploaded to the studio Store. This part gives you access to a range of curved walls set on ether a 5ft radius or a 10ft radius circle. With these curved sections of wall, you can build far more organic shapes in your underground cave system.
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August 13th, 2015, 05:53 #12
Very nice.
I never claimed to be sane. Besides, it's more fun this way.
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August 21st, 2015, 11:09 #13
Part #6 has just been wrapped up and posted to the Studio Store. This part of the Cave Map Tiles set includes a few different odds'n'ends. First up are a set of dirt step tiles. Tiles that can be used to create the impression that there is a recessed or lower area of dirt terrain. After this are a series of waters edge multi-tile blocks for adding a water feature to your maps. This then spun off a bunch of wooden jetty multi-tiles and a range of tiles for building wooden walkways and platforms over water tiles. The water tiles link up to the water tiles from the first Dungeon Map Tiles set.
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August 23rd, 2015, 13:30 #14
The end is starting to come into sight. Just finished working on some interlinking tiles so that a cave system can be linked to a Dungeon system made with the Dungeon Map Tiles original set.
But also working on some cave ideas as entrances to a cave map system.
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August 23rd, 2015, 15:58 #15
Excellent, can't wait to have the set.
Do you have any plans on doing a wasteland or apocalypse setting set?
Towns and bunkers/vaults?
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August 24th, 2015, 00:40 #16
We shall have to wait and see. I want to get this set finished and wrapped up. Then I plan to do a few more token sets, mostly monsters and the like as I think there are enough "player character" token sets and not enough monsters.
But I still plan to release more Map Tiles, but they may be stand alone packs. Kind of "addon" packs that expand the big sets. In those I will more than likely build some wasteland and apocalypse stuff. I know I have a road in mind that will work with both the grass and dirt tiles.
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August 24th, 2015, 09:48 #17
Part seven is ready and just been uploaded. This is a little pack of finishing and polishing tiles that give Map Builders access the details such as a wildreness surface cave to act as the entrance to a cave system. Plus interlinking tiles that will let you link up a Dungeon complex build with the map tiles from the first Dungeon Map Tiles set to a cave system built with this set of map tiles.
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August 25th, 2015, 11:35 #18
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August 25th, 2015, 14:26 #19Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 25th, 2015, 15:38 #20
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