Thread: Release v3.1.2
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July 24th, 2015, 21:51 #1
Supreme Deity
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- Mar 2007
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Release v3.1.2
Fantasy Grounds v3.1.2 is now available via the FG updater or via the FG installer on the Downloads page.
This release is primarily focused on fixes and minor enhancements.
It you want the details, a comprehensive list of patch notes is available here.
Cheers,
JPG
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July 24th, 2015, 22:47 #2
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Awesome, thanks I have been looking forward to this update. I had to search the forums to find the following info so I thought I would put it here for others. The following extensions are no longer needed:
Optional Conditions
Alignment Conditions
Move Dice Tower
Alt Wound Colors
HP Under Zero
Original Post https://www.fantasygrounds.com/forum...l=1#post218857
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July 25th, 2015, 06:22 #3
After updating, I am seeing lots of script errors with portraits and tokens as shown below. Everything was working fine prior to the update.
This one shows up when trying to open a PFRPG character sheet:
Script Error: [string "scripts/manager_actor2.lua"]:94: attempt to index global 'ColorManager' (a nil value)
This one shows up when the PFRPG campaign is loading:
Script Error: [string "scripts/manager_actor2.lua"]:110: attempt to index global 'ColorManager' (a nil value)
Also, I can no longer move tokens to character sheets and the token images that were on the character sheets are now missing.FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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July 25th, 2015, 06:26 #4
Ran a game tonight. The skip if hidden in the CT was great... really cut down on CK confusion.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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July 25th, 2015, 11:21 #5
Can anyone post an example or two of ALIGN effects? I.e. Smite Evil in PFRPG?
English is not my native language, I apologize for any grammar mistakes or awkward choice of words.
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July 25th, 2015, 11:45 #6I never claimed to be sane. Besides, it's more fun this way.
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July 25th, 2015, 13:14 #7
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July 25th, 2015, 14:13 #8
Is anyone else seeing the script errors and token problem? For me, the new release is unusable. I tried making new campaigns with no extensions and using the built-in theme in both PFRPG and 5e and see the same issues.
In 5e, the script error is at line 78 (vs. 94 in PFRPF):
Script Error: [string "scripts/manager_actor2.lua"]:78: attempt to index global 'ColorManager' (a nil value)Last edited by HoloGnome; July 25th, 2015 at 14:15.
FG Wish List - https://fgapp.idea.informer.com/
License: Ultimate [Unlicensed/Free Trial FG users can play in my games]
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July 25th, 2015, 14:31 #9
I'm not seeing it Gnome - the ColorManager is defined in the CoreRPG base.xml file, so if its happening to you then it should be happening to all Rulesets which are child Rulesets of the CoreRPG. It also means that either:
a) something is corrupt (ie the CoreRPG), or
b) something is "replacing" the definition of ColorManager from the CoreRPG base.xml file.
All I can suggest is removing the Rulesets (the .pak files) from their current location on your HDD, ensuring that you have "Live" selected in the FG Settings, and running a fresh update.Dulux-Oz
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July 25th, 2015, 14:36 #10
Sounds like you're not running CoreRPG 3.1.2 - check the version for the "CoreRPG ruleset" in the chat window when you load up a campaign. It must be 3.1.2. If it isn't, check in your <FG app data>\rulesets directory for a directory called CoreRPG - rename it if one exists. If a CoreRPG directory doesn't exist, delete CoreRPG.pak and run an update.
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