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  1. #11
    damned's Avatar
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    Quote Originally Posted by TMO View Post
    I found this helpful for adding the Healer's Kit power but I have a character who has the Healer feat. I am trying to create an affect that will heal according the rules: 1d6 +4 + Max HD of target. I am not able to figure out how to get the Max HD of the target included. Can this be done?
    Not thru the interface. You could probably do this via an extension.

  2. #12
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    Quote Originally Posted by TMO View Post
    I found this helpful for adding the Healer's Kit power but I have a character who has the Healer feat. I am trying to create an affect that will heal according the rules: 1d6 +4 + Max HD of target. I am not able to figure out how to get the Max HD of the target included. Can this be done?
    Not automatically. But just type the HD in the modifier box before rolling the heal.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
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    Quote Originally Posted by TMO View Post
    I found this helpful for adding the Healer's Kit power but I have a character who has the Healer feat. I am trying to create an affect that will heal according the rules: 1d6 +4 + Max HD of target. I am not able to figure out how to get the Max HD of the target included. Can this be done?
    If your healer is likely to have the same level as the rest of the party then you can 'cheat' a bit by including the character's level in the heal when you set up the effect. Open the effect dialog for heal and 'Add Item'. In the new line just click the 'Stat' box until it says 'Lvl'. This is as automatic as you can get for this particular one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #14
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    Quote Originally Posted by Zacchaeus View Post
    If your healer is likely to have the same level as the rest of the party then you can 'cheat' a bit by including the character's level in the heal when you set up the effect. Open the effect dialog for heal and 'Add Item'. In the new line just click the 'Stat' box until it says 'Lvl'. This is as automatic as you can get for this particular one.
    I'm delighted to see that my thinking matched yours in this case. This is what I had intended on doing (actually: what I did do...we just finished our latest game session.)

  5. #15

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    Yeah, if the creature the healer uses the kit on is not the same level as the cleric then the player can add a plus or negative mod to the roll. That's how we did it as well. Most of the time the healer is only using it on the other PCs, but if they use it on NPCS (like my guys did in a caravan where they wanted to help the wounded guards but couldn't spend the spell slots) just put a mod in that is the difference between the NPC and the cleric's level.

  6. #16
    Put the "Receive Healing" power on each of the PC target character sheets. The power heals D6 + lvl +1 HP to self when they are the subject of the Healer's healing power.

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