DICE PACKS BUNDLE
Page 4 of 7 First ... 23456 ... Last
  1. #31
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    we will call your fantasy grounds data folder \fantasy grounds
    in there you have a bunch of other folders like \tokens, \rulesets, \modules, \extensions and more
    inside these you will find various files often with specific file extensions like .mod for modules, .pak for rulesets and .ext for extensions
    these are actually zip files in a specific layout and with the correct extension for the data type
    you can do it without the zip file too

    so for your extension you want to create a folder \fantasy grounds\extensions\myextension
    and your files live in there starting with extension.xml
    you can zip it up but generally you dont until you have finished building it - its much quicker to keep hacking away at the unpacked files rather than unpacking, edit, repack, test, repeat

  2. #32
    Firstly, thank you so much for your help. I guess I missed that direction, totally on me. Thank you.
    Second, thank you for your quick response, and three cheers for the six hour time difference.

    Ready to rock. Thank you.

  3. #33
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    Quote Originally Posted by Laramie Wall View Post
    Firstly, thank you so much for your help. I guess I missed that direction, totally on me. Thank you.
    Second, thank you for your quick response, and three cheers for the six hour time difference.

    Ready to rock. Thank you.
    Cool. Keen to see what you come up with.

  4. #34
    Weeeelllll, don't get your hope TOO up, since I'm trying to learn to code again, and the languages of choice have changed in 15 years. But, I'd like to get together with some other people and work on a HackMaster setup.

  5. #35
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,649
    Blog Entries
    1
    Weeeellll.....

    Have a look at this ruleset...
    https://www.fantasygrounds.com/forum...reCore-Ruleset

    and check out posts #64 and onwards....
    https://www.fantasygrounds.com/forum...l=1#post303703
    Feel free to give that dice extension a go too and I might build you a basic (MoreCore) ruleset....

    And some example themes...
    https://www.fantasygrounds.com/forum...oreCore-Themes

    And an example quick start ruleset conversion of another game...
    https://www.fantasygrounds.com/forum...st-Starter-Set

  6. #36
    Excellent.
    Thanks for the heads start.

  7. #37
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,361
    And lots of background info here (and reference links): https://www.fantasygrounds.com/forum...oreRPG-ruleset
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #38
    ...
    Last edited by Laramie Wall; December 2nd, 2016 at 10:15.

  9. #39
    OK.
    Adding a title graphic. (step 6)
    "Ruleset Warning: Could not find template (banner_campaign) in windowclass (TutorialWindow)" Presuming another bonehead move on my part, but I can't sort it out. Correct me if I'm wrong, this isn't an issue of the file I'm utilizing as TutorialTitle, but of the location of banner_campaign?
    Thanks again for all the help, and sorry about making a mess of the thread.

  10. #40

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in