Thread: DCC RPG Ruleset
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May 2nd, 2019, 01:58 #511
- Join Date
- Jan 2018
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- 56
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August 7th, 2019, 06:51 #512
- Join Date
- Jun 2015
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- 14
I agree. I think each core ruleset should automatically get one.
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May 11th, 2020, 07:42 #513
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July 12th, 2020, 15:48 #514
- Join Date
- Mar 2020
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- 19
Hey everyone, my group has been successfully using FGU/DCC ruleset for 16 sessions now with very little problems! Thank you, crawlers!
I have a question that I can only find answers in 5E for and that is:
How do I create custom effects for my campaign that I can apply to characters?
Specifically, I would like to be able to apply a Berserk Rage effect to a character. It would last 3d6 rounds, +4 to STR, +4 to STA, -4 INT, -2 AC. Then another effect for exhaustion that lasts 2d4 turns that applies (from baseline) -4 STR, -4 STA, -2 AC, 50% Movement, -2 DEX.
I can only find syntax for 5e which has nifty little dialogue boxes.
I don't care if it's a custom created global effect (in upper right of interface) or if it's created on the character's sheet as a power as that's what it is from a magic item.
What's the process and syntax for creating that type of thing?
Any help is appreciated!
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