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Thread: DCC RPG Ruleset

  1. #511
    Quote Originally Posted by TheSwartz View Post
    To answer my own question, I'm no expert, but this seems to work; so far so good!

    open the campaign.xml file and change

    <ruleset>DCCRPG</ruleset>

    to

    <ruleset>DCC RPG</ruleset>

    Note the space.
    I tried changing the <ruleset>DCCRGP</ruleset> to <ruleset>DCC RPG</ruleset> in a module I created (the definition.xml) and that little modification allowed me to use the module in the Official DCC ruleset. Now to try my campaign and characters from my ongoing game...

  2. #512
    I agree. I think each core ruleset should automatically get one.

  3. #513
    Thank you for all your hard work.

  4. #514
    Hey everyone, my group has been successfully using FGU/DCC ruleset for 16 sessions now with very little problems! Thank you, crawlers!

    I have a question that I can only find answers in 5E for and that is:

    How do I create custom effects for my campaign that I can apply to characters?

    Specifically, I would like to be able to apply a Berserk Rage effect to a character. It would last 3d6 rounds, +4 to STR, +4 to STA, -4 INT, -2 AC. Then another effect for exhaustion that lasts 2d4 turns that applies (from baseline) -4 STR, -4 STA, -2 AC, 50% Movement, -2 DEX.

    I can only find syntax for 5e which has nifty little dialogue boxes.

    I don't care if it's a custom created global effect (in upper right of interface) or if it's created on the character's sheet as a power as that's what it is from a magic item.

    What's the process and syntax for creating that type of thing?

    Any help is appreciated!

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