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June 12th, 2015, 18:24 #21
Note, if you already have a FG license you don't either can't buy it or you lose a license with that 4 pack, can't remember which off hand. Doug will correct me if wrong though.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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June 12th, 2015, 18:38 #22
It took me a while to figure out what you were trying to say, but I think you are referring to how Steam lets you buy the 4-pack if you don't already own Fantasy Grounds, but doesn't let you buy an additional 4-pack once you own "any" version of Fantasy Grounds on Steam. I think that is just an issue with Steam, but is something that I haven't seen an ETA for a fix on it yet.
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June 12th, 2015, 18:42 #23
- Join Date
- Jun 2015
- Posts
- 10
My plan is to buy the Ultimate version since I will be the primary DM. But some of my players may take the reins of DM if I end up unable to for a bit or want to play. If that happens, they will need a copy of FG that is GM capable. I assume this would be the most cost effective way to get a bunch of licenses for them
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June 12th, 2015, 19:06 #24Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 12th, 2015, 19:13 #25
- Join Date
- Jun 2015
- Location
- 'Merica
- Posts
- 21
This sale got me to upgrade to Ultimate and grabbed the 5E Complete Core Class Pack.
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June 14th, 2015, 08:08 #26
- Join Date
- Apr 2015
- Location
- Australia
- Posts
- 38
Finally bought my full license. As a subscriber before wasn't able to purchase FG on Steam as it says already purchased, so purchased via FG store. (thanks for help with that issue Doug)
Also got Complete Core Classes, Complete Core Monster Pack and Dragon modules.
Why aren't they just called Player's Manual & Monster Manual, thats the name used in the Libraries anyway?
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June 14th, 2015, 08:16 #27
Good work vikingbrad!
You wanna run a 5e session at FGDaze? See here: https://www.fantasygrounds.com/forum...ze-has-arrived!
I believe that this is probably a merketing decision by the Wizards. The Players Handbook is a Book and the Monster Manual is a Manual. FG Products dont really look and feel like books (not compared to the physical thing anyway) and they probably wanted to make sure that people didnt think that buying the Players Handbook on Fantasy Grounds would give them something they could pass around the table at a face to face group....
Thats my guess anyway!
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June 14th, 2015, 09:09 #28FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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June 14th, 2015, 12:30 #29
Just picked up Core Complete Classes and Monster Pack! Thanks for the sale, Doug!
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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June 14th, 2015, 14:58 #30
Yes on the names. They had to go through approval and were changed to reflect the name selected by Wizards of the Coast. The modules were already built at this point and we didn't want to break anything with a name change there.
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