Thread: Release v3.1.0
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June 2nd, 2015, 04:27 #11
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While I liked the old theme, this new theme is quite nice as well. I love the little icons on the main side bar buttons (PC, Story, Maps, etc). The new Effects window looks really nice as well.
Thankyou for the update.Last edited by Aaron; June 2nd, 2015 at 04:30.
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June 2nd, 2015, 08:30 #12
Yeah, its unfortunate that the style matched too closely to the inspirational source that I used and based them on. Its for this reason, we decided it best to pull the theme.
Thanks. Doug was keen for an executive styled theme, so we went with stitched leather for the replacement theme.
Your welcome, and glad you like the new theme. For extension developers that might require access to the graphic sources in this theme, PM me with your request and I'll endeavour to support as usual.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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June 2nd, 2015, 15:08 #13
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June 2nd, 2015, 15:29 #14
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Nope.. this is release 3.1.0.
If you see anything higher than that, it is probably a test release and not a "live release".
Vires Animi
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June 2nd, 2015, 15:32 #15
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June 2nd, 2015, 18:59 #16
Like the new theme too... matches my desk protector
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June 2nd, 2015, 19:07 #17
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- Apr 2015
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Not sure if this is the place to post this, but after the latest string of updates I can no longer roll non-standard dice.
For example if I enter the following / command:
/die 1d1040
The result is always "0". Before it would grant me a randomly generated result.
This is affecting my LMoP campaign, but the functionality is broken across all systems it seems.
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June 2nd, 2015, 19:28 #18Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 2nd, 2015, 20:04 #19
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Last edited by JeffKnight; June 2nd, 2015 at 20:22.
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June 2nd, 2015, 22:09 #20
Will the innate spelling casting in v3.1.0 of FG work as intended with a Monster Manual created in Par5e or only the Monster Packs?
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