Thread: Release v3.1.0
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June 4th, 2015, 17:17 #41
Regarding this change "[5E] Combat subsection of CT entries no longer auto open when an NPC becomes active combatant."
I liked it the way it was before where the CT entry auto opens when an NPC becomes active combatant. Is there an option to turn this back on? If not, could this be added as a toggle in the options?
Sincerely,
The Lazy DM
PS Love what you did with the spells and innate spells on the NPC sheet and the CT!Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
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June 4th, 2015, 19:39 #42
Thank you. However, every time I click in one of those buttons while using the 4e ruleset, it opens an error screen saying
Script Error: [string "scripts/manager_action_effect.lua"]:219: attempt to concatenate field 'sExpire' (a nil value)
This happens when I'm out of combat (no "arrow" in the CT), when I'm in combat, when the active character on the CT have nothing targetted, and when they do have a target.
Also noticed that we can use different values for the Marked condition on 4e, something I've been asking for years. Get another thank you from me.
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June 4th, 2015, 21:36 #43
Did you make sure that an extension isn't throwing the error?
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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June 4th, 2015, 22:37 #44
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
Just recreated issue. We're going to hotfix this issue (along with a couple others) within the next few days.
Cheers,
JPG
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June 5th, 2015, 02:56 #45Originally Posted by Patch Notes Version 3.1.0FGU Ultimate License/FGC Standard
Timezone: Australian EST (UTC +10)
Systems: Prefer DnD 5e as GM or player.
FKA Chezcaliente
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June 5th, 2015, 03:55 #46
After jumping back in and doing a small mod, to suit my groups current game- albiet potentially as a refresher to do a full blown ruleset, I have to give you all props on the CoreRPG implementation. It took me a bit of sifting to get the gist of it, but let me say well done! I'm also happy to see you've got the WotC D&D stuff official. Might jump in and run some 5e for my group (strictly online) at some point and am very happy to have it available.
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June 5th, 2015, 05:34 #47
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June 5th, 2015, 05:43 #48
M_W recreated this (mentioned above) and it's slated for a fix in 3.1.1 - info here: https://www.fantasygrounds.com/forum...l=1#post215427
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June 6th, 2015, 06:53 #49
I know I am late to the party, but I like the new 5E theme. It is in the same feel as the FG classic themes!
/H
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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