Thread: Issues Running Fantasy Grounds
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July 1st, 2018, 09:31 #21
- Join Date
- Feb 2018
- Posts
- 93
Okay, this is really helpful. I really have no idea how these kinds of things work behind the scenes and would never have guessed that maps we aren't actively using would cause such a big problem. It seems strange that one of my players has no problems but the others do. Oh well. I'll unshare or delete the maps and see how that goes.
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July 1st, 2018, 09:50 #22
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July 1st, 2018, 17:03 #23
Players do things differently - open all/some/no library modules, have lots of windows open or few windows open - all which can push the player side client into high memory use especially if there are a lot of large maps/images shared that are already taking up memory.
As has been mentioned - unshare maps (and modules) that are no longer needed.
Also, if you're using large maps - reduce their resolution if at all possible to 2048x2048 or below. This really does make a difference on how much memory is used. You can get away with one or two maps a little larger, but in general you should be resizing large maps before you use them in FG, otherwise you're going to continue to encounter the issues you're seeing.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 1st, 2018, 22:47 #24
- Join Date
- Feb 2018
- Posts
- 93
This is really great everyone. as always. thank you!
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