DICE PACKS BUNDLE
  1. #1

    Homebrew Modules

    I was curious if it's possible to make our own modules -- and, since I don't actually know what a module does, what you could do with them

    My guess was that modules might be a way to store all the maps, graphics, story notes, and NPCs for a scenario without having to dump all the images in the main campaign folder. My guess is that my campaign's images folder will fill up with a bunch of funny named maps before long, so having some way to organize that would be handy.
    --Steve Peterson

  2. #2
    You guess correctly. Basically, a module contains all the stuff a regular campaign can (stuff you listed), but no ruleset/reference material. At the moment, you need to work with some XML to build modules, but you can easily start off of a campaign you've made.

    I'm going to cover this better in a tutorial later. Until then, get some stuff ready to put in there
    Tero Parvinen
    Fantasy Grounds Guru

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