Thread: PFRPG Action Library
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September 1st, 2021, 15:31 #31
- Join Date
- Jan 2018
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- 183
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September 1st, 2021, 15:34 #32
As mentioned in this post: https://www.fantasygrounds.com/forum...l=1#post375071 They don't go into the effects and modifiers windows. They are to be dragged straight to characters from the Library sections (open up the All Actions to see the entire list).
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September 1st, 2021, 16:38 #33
Oh, now that I see your screenshot, yeah the two previous posters have it right. It doesn't load anything into the effects window. Just load the module as you would any other, and then from the library window you can drag abilities from there onto a PC or NPC sheet in the actions tab. You will need to have created a spell caster class to contain these abilities, they aren't really spells but that's how FG represents them.
P.S. I'm in the middle of moving this to The Forge along with screenshots that should hopefully make this more clear. It's still pending approval, but I will post the link once it is available.
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September 2nd, 2021, 15:42 #34
This module is now on the forge here.
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July 2nd, 2022, 16:48 #35
An chance of linking the github source? I'd be interested in adding more actions to cover othe classes in ACG e.g. studied target, point pools, etc?
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July 2nd, 2022, 22:55 #36
It's in my visualstudio.com account, not github (still git under the covers). If you have an account there, PM me your username and I'll send you an invite.
That goes for anyone really. I'm not actively adding stuff to this, or plan to in the future. If there are things you want to add, I'm happy to let others do the work and I can publish the updates.Last edited by darrenan; July 2nd, 2022 at 22:57.
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