5E Product Walkthrough Playlist
  1. #1

    Adjudicating Surprise

    A question came up in my game last night regarding surprise. The party felt that since they opened the door and saw a group of hobgoblins sitting at a table that they should have surprised them. I countered that opening the door alerted them to your presence (i.e. You see them. They see you.) and to let initiative determine who goes first. The rogue mentioned that he was hiding prior to the door opening and rolled a stealth check before everyone rolled initiative. Since his stealth roll was higher than the passive perception of the hobgoblins, I adjudicated that he was hidden and that he had surprise, thus bumping him up in the order higher than everyone.

    Feedback is welcome on this ruling.
    Ultimate License Holder
    Timezone: UTC -6

    DM: 1e Ruins of Adventure, Curse of the Azure Bonds
    DM: 5e Descent into Avernus
    D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
    Transitioning from D&D to DCC

    May your dice rolls be ever in your favor.


  2. #2
    Unless they specifically stated they were queitly opening the door then there is no surprise. Also depends on what kind of door and how old.

  3. #3
    Quote Originally Posted by merlinpaladin View Post
    Unless they specifically stated they were queitly opening the door then there is no surprise. Also depends on what kind of door and how old.
    They weren't being stealthy or quiet and the door was just an ordinary wooden door.
    Ultimate License Holder
    Timezone: UTC -6

    DM: 1e Ruins of Adventure, Curse of the Azure Bonds
    DM: 5e Descent into Avernus
    D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
    Transitioning from D&D to DCC

    May your dice rolls be ever in your favor.


  4. #4
    Personally I probably would have let the rogue start the round as hidden from view so that his first attack gets advantage/sneak attack bonus, but left the initiative unchanged with no surprise round. Because as others have said, as the door opens everyone who isn't in stealth sights each other at the same time.

    If on the other hand they had been really stealthy approaching the door, listened at it for a while and heard the hobgobs in there, and then rammed the door down, charging into the room... that might have taken the hobgoblins by surprise.
    FGU Ultimate License/FGC Standard
    Timezone: Australian EST (UTC +10)
    Systems: Prefer DnD 5e as GM or player.
    FKA Chezcaliente

  5. #5
    JohnD's Avatar
    Join Date
    Mar 2012
    Location
    Johnstown ON
    Posts
    5,322
    Blog Entries
    1
    Quote Originally Posted by chezcaliente View Post
    Personally I probably would have let the rogue start the round as hidden from view so that his first attack gets advantage/sneak attack bonus, but left the initiative unchanged with no surprise round. Because as others have said, as the door opens everyone who isn't in stealth sights each other at the same time.

    If on the other hand they had been really stealthy approaching the door, listened at it for a while and heard the hobgobs in there, and then rammed the door down, charging into the room... that might have taken the hobgoblins by surprise.
    Yeah this is how I would handle it as well.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  6. #6

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,402
    Basically like others have said, but if you feel the the rogue really did gain surprise you don't change the order - the first round is a surprise round where he is the only one not surprised (though that would assume he was aware of the Hobgoblins which it doesn't sound like). Everyone else gains their reactions after their initiative has passed. In 5E only the first round of combat *can* be a surprise round by RAW, but it doesn't have to be - and initiative order in combat doesn't *ever* change in 5E.

  7. #7
    Thanks for the feedback guys. Very helpful.
    Ultimate License Holder
    Timezone: UTC -6

    DM: 1e Ruins of Adventure, Curse of the Azure Bonds
    DM: 5e Descent into Avernus
    D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
    Transitioning from D&D to DCC

    May your dice rolls be ever in your favor.


  8. #8
    I let my party use an athletics check (opposed by a dex save) to see if they can open a door fast enough to startle baddies on the other side. I adjust the save DC by +/- 5 based on advantage/disadvantage conditions that I pretty much make up on the spot. If they're startled, they can't take actions in the first round and can't take a reaction until after their turn (standard surprise.) Of course, that's all predicated on the party being able to get to the door undetected, first. The character making the athletics check does so as its action for the turn, but can still move on its initiative and react/bonus act as normal.

    It seems to work pretty well. I especially enjoy it when the athletics check is strong, but fails to startle the intended victims because of stronger saves. It's also great when they breach a room this way straight into an ambush because someone heard them coming down the hall.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in