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February 10th, 2021, 02:32 #881
- Join Date
- May 2014
- Location
- Sydney, Australia
- Posts
- 825
Hi R0bperry,
Unfortunately, as Trenloe states in the initial post and reiterates 2 posts before yours, this community created ruleset is not compatible with FGU as it predates the release by a long time. It would be a non~trivial task to fix all of the incompatibilities and there is no contributer with the time willing to invest.
There are other option in the works, however, with the Genesys ruleset being developed.
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February 10th, 2021, 15:09 #882
- Join Date
- Apr 2009
- Posts
- 1,103
Hi everyone
We have been developing new rulesets for some time now, we have one for Genesys and a new one for Star Wars
I would suggest you have a look, there is already also databases with npcs, vehicles etca for Star Wars, ready to go
https://www.fantasygrounds.com/forum...rk-in-progress
P.S.:
There is one downside though, there is no way for now to import records (characters, etca) from your old ruleset/database, into the new one.
You will have to manually recreate it.
On the plus side though, Sevrick is doing a remarkable job in creating databases containing data from the books, meaning if it is official (npcs, ships, skills, talents, equipment) you dont need to recreate
The other plus is that it uses all new features from modern FG, meaning it is super easy to create new things (npcs, ships, equip, skills, talents....) with no need to edit xml
The star wars ruleset is missing some features, and I am adding them soon... but overall it is very playable and compatible with FGC and FGULast edited by johniba; February 10th, 2021 at 16:43.
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October 20th, 2022, 21:50 #883
- Join Date
- Oct 2018
- Posts
- 4
How to add Force Power Trees?
Was there an answer to this inquiry? I've been trying to figure out where to best add Force Power Trees. I was going to add them as specializations but as the cost is automatically set by row it doesn't really work out well.
How is everyone else handling it?
Force Power Trees references:
- Force and Destiny pg 284
- Age of Rebellion pg 296
- Edge of the Empire pg 280
Thank you to everyone working on this project.
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October 20th, 2022, 21:55 #884
- Join Date
- Aug 2018
- Posts
- 13
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October 20th, 2022, 23:54 #885
Are you still using the old FG Classic ruleset (which is that this thread is for) or are you using the FG Unity ruleset? If FGU you will get more feedback if you post in that ruleset's thread here: https://www.fantasygrounds.com/forum...rk-in-progress
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 22nd, 2024, 14:33 #886
Closing this thread - please refer to the big red information in post #1 for a link to the FGU compatible rulesets.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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