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January 22nd, 2019, 18:40 #621
The symbols are embedded in the regular.fgf file. I did this with the FGF font editor - using ASCII codes 241-255.
You can try editing and copying the graphics from regular.fgf into the standard font your extension uses in a formattedtext control using the attached FGF editor from Neil G. Foster.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 22nd, 2019, 19:29 #622
Note - the implementation of the party ship sheet is not complete - I had more plans for it, but it's still functional at this point, as described below.
The ship in the top left of the desktop is supposed to be the party's ship, it's not supposed to be a vehicle used by an individual but the party as a whole. The vehicle entry in the CT is primarily for a vehicle that just that individual is using (a speeder, for example). The ship details on the PC sheet can be used to hold details by the pilot of the party ship - this can be handy to track wounds, strain and speed in the CT, but this is currently not linked to the data stored in the party ship sheet - so would have to be manually adjusted after combat.
The party starship allows gunners to fire any of the weapons - double click the die icon next to the weapon in the "Weapon" section of the party ship sheet to populate the dice pool for that weapon and the PC's skill.
Other than that, lasting damage to the party ship needs to be tracked in the ship sheet - note, ship inventory, etc. can also be done here.Last edited by Trenloe; January 22nd, 2019 at 22:45.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 23rd, 2019, 11:56 #623
Thanks for the clarification Trenloe.
Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
Rooster Cogburn: Shot? Or killed?
Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!
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January 25th, 2019, 10:05 #624
- Join Date
- Dec 2017
- Posts
- 1
Hi!
I'm learning Fantasy Grounds because your work, thanks a lot!
I'm wondering if there are plans to parse OggDudes latest data into the library module (gear, talents, species, etc). Although the 2.0 library is quite complete, it doesn't feature everything. Also, OggDudes supports different languages for many aspects, and they are in xml too. Any plans to parse those languages?
Thanks again!
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January 25th, 2019, 15:37 #625Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 27th, 2019, 19:07 #626
Trenloe, how I can put columns in table. I want build table but when I choose this option from radial menu, I get only row. How I can divided it on columns?
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January 27th, 2019, 19:38 #627
It's no different from standard FG formatted text functionality - CTRL+TAB - detailed here: https://www.fantasygrounds.com/wiki/...ed_Text_Fields
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 24th, 2019, 12:44 #628
- Join Date
- Jul 2018
- Posts
- 147
Not sure what I'm doing wrong, but when I load this up, I get the Star Wars themes and a little "starship" icon in the top left, but all of the options on the right (like Library) are empty (yes I downloaded the modules), and there's no button whatsoever for creating characters. I can pull up the character loading box, but there doesn't seem to be any way to actually create one.
Edit: while trying to figure out what I was doing wrong, I also noticed that while I can click on the modules, there is no load button for them(?)
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February 24th, 2019, 14:39 #629
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 886
This is pre-3.0 ruleset.
Double click on the module icons to open them. The button for characters is one of the small one's at the top right. Right click in the character window to create a new one.
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February 24th, 2019, 14:45 #630
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