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May 4th, 2015, 21:02 #11Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 4th, 2015, 23:11 #12
- Join Date
- May 2014
- Location
- Sydney, Australia
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You are (an) ace Trenloe!
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May 5th, 2015, 03:52 #13
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May 5th, 2015, 06:31 #14
First off and most importantly- this ruleset is wonderful - thank you for all the work and support you've provided!
Now the less important question - When I attempt to rename a vehicle weapon (say a laser cannon (Medium) to a dorsal turret mounted laser cannon)- I lose the ability to roll the weapon's dice pull when it is assigned to a pilot. If I don't change the name everything works fine. So much like the joke about telling a doctor how it hurts when I move my arm over my head and being told, "Well, stop moving your arm over your head"....is there a solution beyond - stop renaming the weapon?
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May 5th, 2015, 12:21 #15
Thanks Trenloe, the change seems to work great. We ran a skirmish last night and v2 is a tremendous improvement on the already nice ruleset.
We did our skirmish last night to teach the FFG rules and check the v2 ruleset. When I ran the space combat. I moved the ship weapon object from the library to the items, made my changes there and then dropped them on the ship and on the gunner's page. All worked well. If I needed to make a change to the ship or gunner page item, I actually deleted it and made the change in items then dragged the item.
That might be a work-around for you. I have found the library objects often have wonky permissions, so I instantiate them as an item class child and then make my changes, rather than trying to change the library child instance's properties.Last edited by OTG_Wraith; May 5th, 2015 at 12:28.
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May 5th, 2015, 12:24 #16
- Join Date
- Aug 2012
- Posts
- 40
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May 5th, 2015, 13:02 #17
This is awesome! I really like how clean it looks too! I noticed two issues that might just be me, maybe somebody else can double check on their end:
1) Credits in the character inventory are not saving if you close the window.
2) When initiative for the player characters is rolled (Cool & Vigilance), the initiative tracker is not updated. The initiative roll for NPC's works fine.
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May 5th, 2015, 13:31 #18
Ahh! That was the other thing... We noticed this as well, glad you brought it up. As a work-around you can right-click the menu button on the combat tracker and then select rebuild initiative slots before you have your players roll init and it should take. Hope it works for you.
My YouTube: https://www.youtube.com/channel/UCzz...8HEYmAemPeaDsA
My Twitter: https://twitter.com/OTG_Wraith
Fantasy Grounds Reddit: http://www.reddit.com/r/FantasyGrounds
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May 5th, 2015, 14:45 #19
Thanks for the report. Is this a new campaign or an existing v1 campaign? For #2, if this is an existing campaign, have you removed the PCs from the CT and re-added them?
EDIT: Also, it is when you roll directly from the character sheet or when you try to roll PC or All initiative automatically from the combat tracker menu?Last edited by Trenloe; May 5th, 2015 at 19:43.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 5th, 2015, 19:42 #20Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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