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November 1st, 2020, 04:17 #181
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- Apr 2009
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- 1,098
It is not compatible with FGU, but we have a new ruleset that is.
https://www.fantasygrounds.com/forum...l=1#post552046
It is compatible with both FGC and FGU, and currently Sevrick is working on libraries with data from the books.
Please download the ruleset from the above link, and if you have any questions or feedback, reply to that same thread
And yes it does have dice support
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November 1st, 2020, 04:55 #182
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- Jan 2014
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My 2E WFRP Blog - https://periloustales.wordpress.com/
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November 1st, 2020, 05:47 #183
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I apologize for that.
I will soon create a new thread in the forum to highlight the existence of this new ruleset, and will ask moderation to link the original post in the old topics, so people can find it
Please download it, test it, and let me know what you think. For now you can use that other topic for discussing the new ruleset
I am working tirelessly to finish vehicle combat this weekend hopefuly, and after that, a few touches to improve the star wars ruleset...
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November 1st, 2020, 06:17 #184
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I have updated the initial post:
https://www.fantasygrounds.com/forum...986#post471986
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November 7th, 2020, 11:16 #185
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Awesome! Been super busy of late so I've not been able to provide much feedback on it yet. Hope to get a proper go at it soon.
My 2E WFRP Blog - https://periloustales.wordpress.com/
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