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  1. #171
    Yes! I deleted the existing campaigns, renamed the .pak file, and created a new campaign. The appropriate modules are now available. Thank you so much for your help! I knew I must have done something wrong in some part of the process and I truly appreciate you taking the time to help me find it.

  2. #172
    Trenloe's Avatar
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    Quote Originally Posted by chikininabizkit View Post
    Yes! I deleted the existing campaigns, renamed the .pak file, and created a new campaign. The appropriate modules are now available. Thank you so much for your help! I knew I must have done something wrong in some part of the process and I truly appreciate you taking the time to help me find it.
    Took a while, but got there in the end.
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  3. #173
    if someone need the skill library because he create custom skills, this is an example https://drive.google.com/file/d/1TsM...ew?usp=sharing

  4. #174
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    Quote Originally Posted by Trenloe View Post
    There's no code for a single character force point. I use two characters <light>/<dark> to indicate a force point.
    What would be an example of this in the XML? I can't find a way to get this code in without getting errors on launch.

  5. #175
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    Quote Originally Posted by midas View Post
    What would be an example of this in the XML? I can't find a way to get this code in without getting errors on launch.
    Code:
    &#248;/&#248;
    Or in FG use the text replacement code - info here: https://www.fantasygrounds.com/forum...l=1#post209786
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  6. #176
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    Hah, I'm an idiot. I was putting <light> and <dark> in the XML, not the dice code. ><

  7. #177
    Trenloe's Avatar
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    Quote Originally Posted by midas View Post
    Hah, I'm an idiot. I was putting <light> and <dark> in the XML, not the dice code. ><
    Yeah, that'll five you an error. XML doesn't like < or > within text.
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  8. #178
    Ok, just found out about this and it's awesome! I have a few questions if someone could help out.

    I can't seem to be able to share the modules with anyone. I put in the player library and GM encounter library into the module folder. I can see them as a GM. I go to the modules button in FG and open the book icon and set it to allow players. However, I get a script error, and nothing is shared.

    Script Error: [string "managers/initiativemanager.lua"]:192: attempt to call field 'getWindows' (a nil value)

    Any ideas?

  9. #179
    Trenloe's Avatar
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    Quote Originally Posted by bazutti View Post
    Script Error: [string "managers/initiativemanager.lua"]:192: attempt to call field 'getWindows' (a nil value)
    As a work around, open the initiative tracker first.
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