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April 13th, 2020, 15:07 #151
I quit caffeine 2 years ago. Thats my excuse. And Im sticking with it.
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April 13th, 2020, 21:02 #152
As far as I have seen everywhere I've looked, it's in the right place. When you click the "Open Data Folder" button in the launcher, this is where it goes. I've deleted it, updated FG, re-downloaded it, moved it to the same folder, and re-updated FG. I have to be doing something wrong. Am I mistaken? Is there another step other than downloading the v2 library .mod file and pasting it into this folder?
modules folder.PNG modules in game.PNG
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April 13th, 2020, 21:16 #153
That looks fine. By the way - no need to keep updating FG - this is a community module, updating does nothing for community material.
Could you attach the .mod file you have in your modules directory? So I can check if the file is corrupt in any way.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2020, 21:24 #154
Yeah, absolutely. I mean, I just grabbed it from here: https://www.dropbox.com/s/f69zfs8sji...brary.mod?dl=0 - the link provided in the thread you're directed to when looking for the player library module in the forums.
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April 13th, 2020, 21:29 #155
That's fine.
Try one thing - delete "calendars.mod" from your modules directory. Restart FG, don't run an update. Then load up your Star Wars EotE ruleset - do you see the "calendars" available to activate?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2020, 21:31 #156
I deleted 'calendars.mod' and restarted FG. It is no longer in the Modules.
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April 13th, 2020, 21:32 #157Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2020, 21:46 #158
Yep. And thanks for digging into this with me. I'm just starting with FG and I was starting to get a little discouraged.
chat window.PNG
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April 13th, 2020, 21:54 #159
That's the right version.
Other than, for some reason FG isn't able to access the file, I can't think of anything.
While the campaign is loaded. Open the FG console (with /console in the chat window). Leave it open. Return to the FG launcher (via the right-click desktop menu) then re-load the campaign and go to the module activation window. Is there any error or warning in the console? There'll be three warnings for not finding the SW_logo and logo icon, and the chat icon().
Can you try the GM encounter library? From here: https://www.dropbox.com/s/gclyjmh47s...brary.mod?dl=0Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2020, 22:29 #160
Runtime Notice: Host session started
Ruleset Warning: Could not load icon resource (SW_logo)
Ruleset Warning: Could not load icon resource (logo)
Runtime Notice: s'Registring tvsize slash handler'
Runtime Notice: s'dieboxviewlistmanager.lua: onInit()'
Ruleset Warning: chat: Could not find icon ()
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshdestinychits'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = lightsidechit'
Runtime Notice: s'chatmanager.lua: sendSpecialMessage - msgtype = refreshdestinychits'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = lightsidechit'
Runtime Notice: s'chit.lua: handleRefreshdestinyChits() window.getClass() = darksidechit'
Database Notice: Campaign saved.
I put the GM Encounter Library in the same folder. It also doesn't show up in the Modules window.
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