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  1. #111
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    Quote Originally Posted by Meliath1742 View Post
    Ok, coming over from Savage Worlds where its fairly simple to create your own library modules. Is there a way to do that with Star Wars without being a programmer?
    For stuff you can input via the interface, you can export that to a module.

    Savage Worlds is the only ruleset that has a built in library module creator (other than the usual module export function).

    Otherwise you have to copy/paste within XML. The example module in post #1 has the structure needed. Plus Miekael has created some very comprehensive libraries - see the links in post #2.
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  2. #112
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    Quote Originally Posted by Trenloe View Post
    For stuff you can input via the interface, you can export that to a module.

    Savage Worlds is the only ruleset that has a built in library module creator (other than the usual module export function).

    Otherwise you have to copy/paste within XML. The example module in post #1 has the structure needed. Plus Miekael has created some very comprehensive libraries - see the links in post #2.
    Actually celestians AD&D has one too and it is being developed as a CoreRPG extension too: http://www.fantasygrounds.com/forums...Project-Author

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  3. #113
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    Quote Originally Posted by damned View Post
    Actually celestians AD&D has one too and it is being developed as a CoreRPG extension too: http://www.fantasygrounds.com/forums...Project-Author
    That’s for creating specifically reference manuals from story entries.

    And, Star Wars is not based on CoreRPG. So won’t work here.
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  4. #114
    Thanks guys. I've downloaded all the extensions I can find. Just figuring out the differences now.
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  5. #115
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    Quote Originally Posted by Meliath1742 View Post
    Thanks guys. I've downloaded all the extensions I can find. Just figuring out the differences now.
    Only load extensions made specifically for the Star Wars: Edge of the Empire ruleset. CoreRPG extensions will not work properly.
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  6. #116
    No problem, they're the extensions from these Star Wars threads.
    Cross-examining Lawyer: Mister Cogburn, in your four years as US Marshal, how many men have you shot?
    Rooster Cogburn: Shot? Or killed?
    Cross-examining Lawyer: Let us restrict it to killed so we may have a manageable figure!

  7. #117
    Quote Originally Posted by Trenloe View Post
    Nothing's changed.

    If you're entering the character directly into the FG formattedtext XML you need to use the &#XXX; codes listed in this post: https://www.fantasygrounds.com/forum...l=1#post209786 Make sure these don't get replaced by single characters in whatever XML editor you're using.
    First, thanks again for all your hard work Trenloe. I was wondering if there is code for a Force Point? I probably missed it. It's the half white/half black circle that is used quite a bit in the Force and Destiny book.

  8. #118
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    Quote Originally Posted by Batei View Post
    First, thanks again for all your hard work Trenloe. I was wondering if there is code for a Force Point? I probably missed it. It's the half white/half black circle that is used quite a bit in the Force and Destiny book.
    There's no code for a single character force point. I use two characters <light>/<dark> to indicate a force point.
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  9. #119
    Quote Originally Posted by Trenloe View Post
    There's no code for a single character force point. I use two characters <light>/<dark> to indicate a force point.
    Thanks for the reply. That's kind of what I've been doing, just putting the and/or in the middle all in parenthesis. I'm trying to decide if making things "bold" at times in the Library is worth the effort. A lot of the skill checks are bold in parts of the description if I recall and I like that personally, but not sure how much work that will include with so many references.

  10. #120
    [MODERATOR: Moved to the library data thread.]

    I know that this is being done by the community on people spare time, but I was wondering if there was an updated version coming out. I did notice that the Bounty Hunter data is missing. I don't know if there are other specializations/talents not yet in the files, but just wondering if/when any update may be out. Also, don't seem to be able to edit ship attachments or add them?
    Last edited by Elvedui; September 22nd, 2018 at 15:12.

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