Thread: Concentration
-
April 28th, 2015, 03:54 #1
- Join Date
- Apr 2015
- Posts
- 30
Concentration
Ok, I imagine it must be particulary hard to automatize concentration checks when a person with a concentration spell takes damage.
BUT, as it just happens, it's one of those things I, as a DM, and usually the player too, will probably forget to keep checking every time he takes damage.
It doesn't help that the party's tank is a paladin, and he will usually have a concentration effect (like shield of faith) keeping him alive, and be taking a lot of hits.
THUS, the need to make these kinds of checks automatic is greater.
Now, is there a way to do this? Completely, I'm guessing not. But is there like a IF(person takes damage, roll a DC con check?). I don't know any command for a person taking damage, so I'm not sure if this would be possible.
Any ideas?
Thanks,
Manuel
-
April 28th, 2015, 05:15 #2
You can't do boolean logic like this within effects. There are conditional effects that use keywords IF: and IFT: but these are purely checking IF the current owner has a condition, or if the target has a condition (IFT) - and these conditions have to be valid conditions within the ruleset. See info on this here: https://www.fantasygrounds.com/forum...l=1#post194731 and an extensions that adds some conditions here: https://www.fantasygrounds.com/forum...l=1#post195251
Also, effects don't trigger dice rolls, the come into play when dice rolls are made by the players or the GM. There are two exceptions to this - DMGO and REGEN which trigger a dice roll for ongoing damage or regeneration at the beginning of the creature's turn.
With this in mind, there isn't a way to automatically trigger a concentration check when someone takes damage.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 28th, 2015, 06:26 #3
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,456
What I do is just drop an effect: "Concentrating" on the character. There's nothing automatic about it - but its there on the tracker to remind you that he is concentrating, then I will click on the character's effect expansion button so that character's effects stay expanded which is my signal to myself there is an effect on that character I should be worrying about when it's not that character's turn and you will always see the Concentrating effect on the tracker even if it is not the character's turn.
-
April 28th, 2015, 17:08 #4
- Join Date
- Apr 2015
- Posts
- 30
-
April 28th, 2015, 19:38 #5
How about a flag in the combat tracker called concentration that is checked whenever a spell is cast that requires concentration. When the spellcaster is hit and damaged, the rules engine looks to see if the concentration flag is checked. If checked, the concentration roll (i.e. player's constitution saving throw) happens automagically. The player's constitution saving throw is compared to the DC equaling 10 or half the damage the spellcaster takes, whichever number is higher. The flag remains checked if the constitution saving throw succeeds or it is unchecked if the constitution saving throw fails.
Obviously, if the spellcaster is incapacitated or is dying, the box is unchecked.Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
-
April 28th, 2015, 19:39 #6
Certainly possible, if the ruleset is coded to support it - add it to the FG wishlist! https://idea.informer.com/
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 28th, 2015, 20:26 #7
- Join Date
- Mar 2006
- Posts
- 266
As common as the roll is needed, it would be nice.
I expected it to be in 3.5/Path already to be honest.
When I tried to make it for Undead Trait it's error seemed to know what I was trying.
One day perhaps.
We are getting Spells on NPCs it looks like so anything is possible. WOOT!
-
April 28th, 2015, 22:42 #8
Larac, We're getting spells on NPCs? Don't tease me with such a rumor? Seriously, when is this coming out?
Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
-
April 28th, 2015, 22:57 #9Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
-
April 28th, 2015, 23:25 #10
- Join Date
- Jan 2015
- Location
- Savoy, Illinois
- Posts
- 150
Huzzah!
Classic & Unity Ultimate License
Timezone: US Central Time [CST = GMT-6/CDT = GMT-5]
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks