Thread: FG Con VI - Feedback thread
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April 22nd, 2015, 00:59 #31
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Awww... GMs, aren't we the insecure bunch? hehe
I remember Damian sending out surveys for FG Con II or III. Maybe the response was low and he stopped. He'd have to chime in on that. I think it was neat. I also remember Smiteworks offering rewards based on feedback from the players. I had 17 players one year and only two bothered answering. That tells me players at a convention are like one-night stands, they just want you for a few hours and won't call you back lol
Seriously, you have all your players email addresses. Make your survey with google or survey monkey and send it to them or ask them directly. Best way to get the feedback you need.Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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April 22nd, 2015, 01:11 #32
Yeah, we've done generic surveys in the past, with a section asking if there was any specific feedback that they wanted to give to their GMs. The problem with this is that to do it accurately, and anonymously if necessary, it takes a lot of manual effort from us to give accurate feedback to the GM - something that the GM might not actually appreciate or we may not be able to accurately do if the player doesn't provide sufficient info (name of game/session and their reasonable feedback for a specific game/session). So I think Mask's recommendation is a sound one - if you want player feedback, do an anonymous survey yourself.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 22nd, 2015, 02:14 #33
LMAO
One night stand.. nearly choked on my coffee when i read that.
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April 22nd, 2015, 02:17 #34
Hey BigBoom - for Adventurers League games to be played online they must be streamed so the 2 AL games were streamed. 2 other games got streamed. This was all done by individuals. We are looking at trying to stream a whole bunch of games for next FGCon. There is a lot of coordination to make all these things happen. It certainly would be easier and non intrusive for people to watch other games if they were being streamed.
Building a booking system is incredibly complex. Off the shelf booking systems do not understand the nature of multiple timezones and virtual events. Its quite a complex task. A suggestion in another thread was to be able to mark the TeamSpeak channels as having room for another, adding a wait/standby list to the booking system etc are all good ideas and we will see what we can achieve.
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April 22nd, 2015, 02:24 #35
5e was out and some people had already par5ed source material by FGCon5 but there were not a lot of games run. This time around there was both the availability of the 5e licensed books plus there was all the interest as that happened less than 2 weeks before FGCon6. Timing of FGCon6 is set 3 months prior to the event. The negotiations with Wizards took over 12 months. Co-ordinating FGCon with Fantasy Grounds product releases (another was Steam) is basically impossible as there are so many moving parts in contractual and technical and marketing discussions/negotiations/implementations.
But there definitely was a lot of 5e interest and a few of the 5e GMs are now building the AL community - like the PFS community - and this will be great for FGCon and for 5e in general. Pathfinder and Savage Worlds have been the backbone in terms of numbers of events and players for most of the FGCons. Getting D&D played heavily again is great news, great or gaming in general and great for FGCon.
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April 22nd, 2015, 02:26 #36
We actually got really good feedback and a pretty good response rate - even the negative feedback was great to help us learn what to improve upon.
Giving specific feedback to GMs wasnt really possible with this format though - but as a whole it did give us some good data.
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April 22nd, 2015, 03:36 #37
If anyone is interested after the fact, the stream from the full Adventurer League session I ran is still available for viewing at www.twitch.tv/talwynor. (although, now that Im revisting, I see that my mic wasn't captured...Ill have to fix that for next session.)
Last edited by Talen; April 22nd, 2015 at 11:58.
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April 22nd, 2015, 11:16 #38
I ran 3 x 5e games at various time intervals to give people plenty of choice. I had to turn people away. I had several drop out and they were filled again before I could blink. 5e was definitely popular. I had one guy turn up in TS and ask me if he could watch. My answer, here's a character, how bout playing? he was stoked! my knowledge of using FG for DMing is suspect, but we managed to have loads of fun and complete the adventures. Several players emailed me some compliments and also asked about permanent games. Therefore I am not convinced you have to be fully conversant with FG, just enough that you can run the game in your own style.
I think my experience with FG Con as a GM for the first time was very positive. I was also very impressed with the level of roleplaying in a lot of cases, that certainly enhanced the games. Also a shout out to Mario who assisted with sound effects, for my creepy, ghostly pirate adventure, The Secret of the Crispy Goblin. I will certainly be up for DM duties in FG Con VII, but perhaps just one session per day so i can also play!Last edited by Gadreun; April 22nd, 2015 at 11:20.
Ultimate license
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April 22nd, 2015, 13:26 #39
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April 22nd, 2015, 18:14 #40
Thanks again to the organizers who allowed me to run a 5e game at the Con last minute. There was a concern that people would see my game posted and jump from other games to play in my game. I apologize to the other GMs if that happened. It was not my intent to snag your players. I ran a low level old school 1e converted to 5e classic Keep on the Borderlands. Over the course of a 6 hour game, the players managed to role play while at the Keep, ventured into the valley of the Caves of Chaos and entered the goblin cave. During the course of the game, the party was bombarded by goblins, the ogre and a wandering group of kobolds. The party was successful in vanquishing their foes (The GM could've TPK'd the party, but due to a party member genius and benenvolence on the part of the GM, TPK was avoided). The dwarf fighter went down in combat repeatedly and ended up with broken ribs (I love that lingering injuries table in the DMG!), but was magically healed by a cure wounds spell. At the end of the game, the party members had gained enough XP to make it to 2nd level.
Next year, I will register earlier with another classic 1e to 5e converted adventure.Ultimate License Holder
Timezone: UTC -6
DM: 1e Ruins of Adventure, Curse of the Azure Bonds
DM: 5e Descent into Avernus
D&D 1e to 5e adventures converted: Keep on the Borderlands, White Plume Mountain, Tomb of Horrors, Against the Giants, Descent into the Depths of the Earth, Shrine of the Kuo-Toa, Vault of the Drow, Queen of the Demon Web Pits
Transitioning from D&D to DCC
May your dice rolls be ever in your favor.
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