Thread: 5E Community Modules
-
July 18th, 2018, 17:57 #51Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
July 28th, 2018, 19:51 #52
- Join Date
- Dec 2015
- Posts
- 17
I have noticed that several of the ext./mods have (after clicking on link) been removed due to copyright issues or whatnot. Also I never know when the ext./mods need updated to a newer version. Is their anyway to add note of the date of newest versions to the link list and maybe a "pending" to the suspended ones. Just a thought to help manage my downloaded items and minimize unnecessary clicks. Maybe the mods/ext. could include a date on the name so if I view them on my computer I can check older ones to see if their is an update. Just a casual observation.Thanks.
-
July 28th, 2018, 21:40 #53
I've removed the links to the two modules which had been removed. Sorry I should have deleted the links when the threads were amended. Modules shouldn't ever really need to be updated. If you are talking about extensions you need to follow the threads in those extensions to see when updates are made. If you click on the subscribe button on the threads you'll get notified when new posts are made to those threads. Generally the first post in each thread will contain the link to the download and the extension author will amend that link when a new version of the extension is submitted.
When FG gets updated to a new version is the time to check that your extensions are still working as intended. It may take a few days or weeks for any extension that breaks due to changes in FG code to get fixed. I and other moderators don't have unlimited time unfortunately to catch everything and update posts with all sorts of information. It is up to you the user to check the threads for updates.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
July 28th, 2018, 22:06 #54
^^^This right here!^^^
If users choose to use community extensions and modules, the onus is on them to keep them updated when FG issues a new version update. The simplest method is to use the Thread Tools button at the top of each thread page, and subscribe to that thread. Do that for the extensions and modules you use the most so you don't have to go checking all the time.
-
March 16th, 2020, 23:24 #55
The "Merchants, Taverns, Side quests and NPCs Mod by JimSocks" Line can be replaced with
Content Generator 2020 by JimSocks
-
August 1st, 2020, 08:44 #56
Does anyone know where I can find where DM Tools is presented. Its a .mod file but I am unable to locate the thread....thanks!
-
August 1st, 2020, 16:48 #57
- Join Date
- Jul 2016
- Posts
- 314
Do you mean this one on DMSGuild?
https://www.dmsguild.com/product/310...antasy-Grounds
-
August 4th, 2020, 06:52 #58
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks