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  1. #11
    Zacchaeus's Avatar
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    Quote Originally Posted by Trenloe View Post
    Works for me.
    Always glad to keep the Immortals happy
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #12
    Quote Originally Posted by Zacchaeus View Post
    Always glad to keep the Immortals happy
    And the hell with us peons....we get the message!!

    New format works for us as well!
    Ultimate License Holder--All can play in my games.

    Need Help as a GM, PM me and I will give as much assistance as I can to get you started.

    COMPLETED PROJECTS--Fifth Edition Foes (Frog God Games) 5E. Quests of Doom Volume 1 (Frog God Games) 5E, Quests of Doom Volume II (Frog God Games) 5E.

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  3. #13

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    Peons and Peasants can *always* bring out the Torches and Pitchforks!

  4. #14
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    Quote Originally Posted by Griogre View Post
    Peons and Peasants can *always* bring out the Torches and Pitchforks!
    Yes but the Immortal's have strong magic... and are canny beyond their years....

  5. #15
    Zacchaeus's Avatar
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    Quote Originally Posted by damned View Post
    Yes but the Immortal's have strong magic... and are canny beyond their years....
    Unless you have some garlic handy
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #16
    Zacchaeus's Avatar
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    Stickied a d100 critical hit and fumble table and a new Wild Magic surge table by Rob2e above.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #17
    Zacchaeus's Avatar
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    Added a new one-shot module Into the Awaroth Woods converted by lesliev
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #18
    Can anyone tell me what I'm doing wrong? I downloaded the .mod file and then placed it into the "modules" folder (which was empty, btw) under my Fantasy Grounds II folder, but I can't figure out how to get it loaded into the game. My current .mod is the community_fumblecrit.mod.

    Thanks ahead of time for the assist!
    Just wheelin' through life! -- CJ

  9. #19
    Trenloe's Avatar
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    Quote Originally Posted by cheveyo75 View Post
    Can anyone tell me what I'm doing wrong? I downloaded the .mod file and then placed it into the "modules" folder (which was empty, btw) under my Fantasy Grounds II folder, but I can't figure out how to get it loaded into the game. My current .mod is the community_fumblecrit.mod.

    Thanks ahead of time for the assist!
    Don't put it in the Fantasy Grounds II directory - this is hanging around from the older version. Start FG and click the folder icon in the top right hand corner of the main startup screen. This will open a file explorer at the main FG app data directory. Open the \modules directory and paste your .mod file here. If there are no other .mod files in this directory then you need to run an update to download all of the standard system modules.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #20
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    Yeah as Trenloe suggests I think that you are not in your actual data directory. Use the shortcuts from the splash screen to locate the folder.

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