5E Character Create Playlist
Page 1 of 2 12 Last
  1. #1
    celestian's Avatar
    Join Date
    Jan 2017
    Location
    DFW, Texas
    Posts
    2,641

    Condition/effects IF/IFT query

    So, I'm not to familiar with how IF/IFT condition/effects work but the first run in with it has been trying to figure out a way for a ranger type with a mark ability to use it.

    The first thought was the standard "IFT: marked;DMG: 1d6" and then just put a "marked" string in effect on the target marked. Didn't work. So I poked around the forums and apparently the condition has to exist as one of the types listed in the ruleset (in this case I was testing 5E) so ... I tweaked the above to use "intoxicated" and put intoxicated on the target and it worked as intended.

    So I thought to myself, quick extension to just adjust and add the conditions to have a "marked" and I'm done. I did that but I wanted to ask before I left it at that... is there another (better) way to do what I'm trying?
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  2. #2
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG

  3. #3
    celestian's Avatar
    Join Date
    Jan 2017
    Location
    DFW, Texas
    Posts
    2,641
    Quote Originally Posted by Moon Wizard View Post
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG
    That is what I was looking for. I suspected there had to be a better way to do this Thanks once again!
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.

    Regards,
    JPG
    Wait, what? You can do that! Holy $%*&^! I had no idea you could do this..... So many implications. Thanks for teaching me something else about FG, Moon Wizard! Just tried this using a different effect and works great.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  5. #5
    You can also stack effects so, "IFT: CUSTOM(Marked); DMG: 1d6; GRANTADVATK" is possible as well.

    So in the case of Hunters Mark you do something like this:

    Create an effect and set it to target name it Hunters Mark and put in the Effects Section, "Hunter's Mark"

    Then create a passive effect with an endless duration and set it to targeting self. Then put the "Hunter's Mark Checker; IFT: CUSTOM(Hunter's Mark); DMG: 1d6".

    DM can set the effects on a player to invisible from the combat tracker so it doesn't clutter the screen if stuff gets too long.
    Last edited by ArcebU; October 5th, 2017 at 20:37.

  6. #6
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    13,342
    Hunter's mark is a targeted effect. Create an effect DMG: 1d6, set the target to self. To apply it hold shift and click the effect while you have an enemy targeted or hold shift while dragging the effect onto it.

    More information here.
    http://www.fantasygrounds.com/wiki/i...fect_Targeting
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  7. #7
    Zacchaeus's solution is another way to do it.

    I prefer the way above with the conditional personally, but it can be done either way.

    Cheers,
    JPG

  8. #8
    celestian's Avatar
    Join Date
    Jan 2017
    Location
    DFW, Texas
    Posts
    2,641
    Quote Originally Posted by Moon Wizard View Post
    Zacchaeus's solution is another way to do it.

    I prefer the way above with the conditional personally, but it can be done either way.

    Cheers,
    JPG

    This is how I implemented your method. The IFT goes on the Player's ranger, the mark effect goes on the enemy.



    I dunno if the (C) works but I put it there.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  9. #9
    That should work. The pattern match for whether an effect is a concentration effect is "%([cC]%)".

    Cheers,
    JPG

  10. #10
    What rulesets does CUSTOM() work with?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Storm Kings Thunder Playlist

Log in

Log in