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February 4th, 2015, 19:22 #1
Walkthrough of Creating a Character Sheet for any game system with zero coding
While not as nice as having a system which is fully automated, you can still use the built-in CoreRPG ruleset to record and keep your basic character data for use during play and to help with the automation of common dice rolls.
In the example below, I'll be creating a character sheet for a generic sheet that can be used with All Flesh Must Be Eaten by Eden Studios. I have never actually played this game yet, but you can read how to play by reading the Intro Pack from Eden Studios.
https://www.edenstudios.net/images/afmbedemokit.pdf
I will post the sample XML file here as an attachment and also start a new thread for Game System Support - Character Sheet Repository.
https://youtu.be/BG9ovku3T48
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February 5th, 2015, 01:44 #2
I may have to give this a second look. With some work, there might be a sorta HarnMaster game in there somewhere.
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February 5th, 2015, 02:03 #3
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This is gold! I used CoreRpg for Fate before the official module was out. Worked great.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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February 5th, 2015, 02:12 #4
Ha! Mask_of_Winter and I were just talking about making a video like this.
Thanks Doug!
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February 5th, 2015, 02:49 #5
To be fair, some of the recent posts by you regular FG folks made me think a video was long overdue.
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February 5th, 2015, 03:55 #6
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Well done!
I noticed that not all you attributes were sorted by alphabet. How did you manage that?
As it turns out I have recently been thinking about trying out Marvel Heroic RPG. Someone was trying to make a ruleset for it earlier, but some legal shenanigans got in the way, as far as I understand. Now, I have way to much time on my hands so I got the idea of making a charactersheet for CoreRPG. The idea being that the different dice values can be dragged and dropped to a line called "Dice Pool". Terribly original ... cough. Anyways this creates the entire dice pool a player need to roll - and this can be easily reset when done.
So. For those interested:Link
Use the "Download" button on the top right.
Vires AnimiLast edited by viresanimi; February 5th, 2015 at 03:59.
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February 5th, 2015, 12:56 #7
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February 5th, 2015, 14:20 #8
Nice.
You should consider posting it here: https://www.fantasygrounds.com/forum...702#post199702
and also consider including a second link with a filled-in version people can use as a reference.
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February 7th, 2015, 16:58 #9
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I was wondering (since I have zero coding skill) how hard it would be to add a different mode for the modifier window, allowing for dice to be added to it instead of numbers.
A lot of games do not use a numerical value to be added or subtracted, but adds or subtracts dice from various sources. Pretty much any world of darkness game comes to mind or shadowrun. In the World of Darkness ruleset that can be found on the site, you can add d10's to the modifier window and roll from that, by right clicking on it.
If that could be implemented, the Core Ruleset would be a lot more flexible.
Vires Animi
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February 7th, 2015, 18:08 #10
That is a good suggestion. I'll raise this with Moon_Wizard to add to his queue for consideration.
What I currently do is some of our 5E games where this comes up is to have the user roll those extra dice and then have them drag the result to the modifier window before activating their main action. Adding the +die modifier would be nicer. Some systems may also have a negative dice modifier, though, so that would be a little trickier.
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