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  1. #11
    Blackfoot's Avatar
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    That's probably a good idea. Will keep folks from accidentally hosing up their tables.
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  2. #12
    Looks cool, thanks.
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  3. #13
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    Quote Originally Posted by Blackfoot View Post
    OK... it does seem to work differently with the module vs a new or old table. In a non-module it moves the blanks to the top.. in a module.. well it gets kinda crazy. I can't figure what the order of things is there.
    I was keeping the original order and just changing the range.

    I've got a fix for this which I'll include in a bug fix release very soon...


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  4. #14
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    well done Trenloe. This is a cool feature.


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  5. #15
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    V0.2 uploaded to post #1. Fixed multiple column wrap and module table ordering.


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  6. #16
    Blackfoot's Avatar
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    Awesome.
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  7. #17
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    I think Im going to have to introduce some style of Boon Cards to the game just to use this!


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  8. #18
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    V0.3 available for download in post #1.

    • Adds a "Cards?" option to the table to turn card use on/off.
    • Fixed module die roll indicator not updating when card used, the die roll was correct.
    Last edited by Trenloe; February 1st, 2015 at 16:58.


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  9. #19
    This is a great great idea. I'll try this later on but it is gonna make a huge difference for games like the future edition of Paranoia or for games like Gaean Reach where you create characters with cards.
    Thanx a lot !! More after testing it out.

  10. #20

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    I use it in C&C for those "random encounter" tables, where you want each encounter to only happen once.

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