Thread: FG Con 6 - April 17th-19th 2015
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February 21st, 2015, 13:19 #51
Sneak peek....
No linking of CT fields to Character Sheets or NPCs but provides 3 extra columns on the CT for you to keep track of stuff....
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February 21st, 2015, 13:20 #52
Oh yeah - and add basic clickable attack strings too!
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February 21st, 2015, 19:45 #53
A question with pregen characters. When all is said and done and I am running the adventure again in the future but with different players, how do I "reset" the character sheet back to the way it was when we first started? Is there no way to set a default or should I just keep a copy of it all setup in another folder, and just overwrite the used up character with the "fresh new one" when I plan to start the adventure over?
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February 21st, 2015, 20:15 #54
Well, that combat tracker is simply awesome! Just having hit points and attacks in there is excellent! I don't care too much about linking to PCs and NPCs. Combats do not get over-populated in my games.
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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February 21st, 2015, 21:07 #55
Tassadar build your module up in a clean/fresh campaign and when its ready (for play test or ready ready) export it.
Use the exported module in your live games and you will be able to use and reuse the module (all reset) as often as you need.
When you need to update or make changes (say based on playing it) or you want to expand it go back to the original campaign make your updates and re-export.
You will likely find this feature very handy.
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February 21st, 2015, 21:09 #56
Thats the hope leozelig. You should (when finished) be able to use the 3 columns for whatever you want - not at this stage for dice rolling, but for tracking info for combat.
Another day or two hopefully.
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February 22nd, 2015, 20:57 #57
leozelig - IanMWard and I put together this extension for CoreRPG over the weekend. Hope it is useful to you.
https://www.fantasygrounds.com/forum...on-for-CoreRPG
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February 22nd, 2015, 23:56 #58
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For those who, like me, find graphical schedules easier to consume, I've put this together with the current state of registered games...
FG Con 6 Calendar Graphic
Cheers,
IanLast edited by ianmward; February 23rd, 2015 at 04:35. Reason: Replaced with link to updated version.
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February 23rd, 2015, 01:23 #59
Thank you Ian. Will get this added on the F-Con website too.
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February 23rd, 2015, 02:25 #60
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Ian, the times are off though. Remember there will be a daylight savings change here next month as well. My games are EST and appear 2 hours earlier on the schedule than they should.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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