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January 27th, 2015, 04:07 #11
This works fine, *if* "the guards" are the same every time and *if* you award XP on an encounter-by-encounter basis. Neither of these work for me as the "same" encounters usually have different numbers of creatures and I normally award XP at the end of the session or at a suitable time during the session.
I use RTFallen's excellent auto XP calculation extension (https://www.fantasygrounds.com/forum...28Extension%29) so that I can quickly and easily modify the encounter "2d4 castle guards" (for example) to have the correct number of guards based off a 2d4 roll, I add these to the combat tracker through the down arrow button and if the PCs prevail I can just drag the encounter to the party sheet - the auto XP calculation extension works out the XP for me. At present I either have to copy the encounter in the encounter list and work out which one is the copy to drag to the party sheet or I need to delete the previously dragged encounter in the party sheet and add the new one. The latter isn't a great solution as I usually award XP at the end of a session so I need to keep encounters in the party sheet until I award XP.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 27th, 2015, 05:48 #12
Hey. You wanted other peoples' ideas. That's mine. Who needs to keep a log of duplicate random encounters anyway?
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January 27th, 2015, 05:50 #13
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January 27th, 2015, 05:50 #14Full License Operator - You must have a 'Lite' License to play in my games.
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January 27th, 2015, 05:53 #15
You could just append a number onto the encounter name to show how many times XP has been awarded, perhaps.
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January 27th, 2015, 05:56 #16
Like Trenloe, I tend to set up random encounters as generics.. like this:
Encounter - Bugbears
The number of creatures in the encounter varies, so the CR and XP for the encounter could be vastly different depending on the number of creatures.
I guess the question is, is the log all that useful. If it doesn't work accurately, then it seems like it isn't.Full License Operator - You must have a 'Lite' License to play in my games.
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January 27th, 2015, 06:19 #17
Well, in that case, you're ALWAYS going to have to create separate encounters and that's not an issue with the log at all because they will all go into the log as separate encounters. I thought, by the wording in your original post, that you wanted something like: an encounter with 4 bugbears to be used multiple times - which is where my thing of unticking and re-awarding XP comes in. What you want: encounter with 4 bugbears, encounter with 6 bugbears, etc. means that you have to create each one as an individual encounter. Doing it that way and putting the encounters into the log will mean that the log WILL be accurate. I guess I'm just missing the whole point here because, I see nothing wrong in that case.
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January 30th, 2015, 14:11 #18
I am one who prefers the entries to remain after being awarded. I keep a base campaign and swap in and out modules and that list becomes a kind of journal of encounters.
What about adding the ability to add encounter XP to the Party Sheet from the PS, rather than needing to drag them from NPC encounters? So: right-click, add the encounter XP and details, if needed, award the XP in the usual way. The encounter could then be removed or retained as desired. In this way you could set up recurring encounters and just unclick the Aw? setting each time you wanted to use them. Each encounter XP could be modified before being awarded, too, so if an encounter varies from the template it can be accounted for.
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January 30th, 2015, 15:01 #19
What purpose does an inaccurate log serve?
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January 30th, 2015, 17:03 #20
I wonder if it would be possible to have a # field to the left of the encounter box. If you drag the same encounter to the XP window multiple times, it automatically increments the number in there which then acts as a multiplier for that line of XP. Or, allow the DM to simply change the number in the box manually.
Usually when I find my players (gosh giving away secrets here...) have way too easy of a go at something, I double up on an encounter. The way it doesn't work now, I just add in a quest XP item equal to the added encounter and type in the necessary XP there.
Or, add XP manually to each sheet after the session and players have disconnected."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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