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  1. #11
    Hey Trenloe,

    I've just uploaded a new extension.

    The Effect Targeting Enhancement adds the ability to automatically populate the "Effect Target" of effects, allowing for simpler use of abilities like Hex that modify damage one character does to another.

    Currently compatible with FG 3.1.0.

  2. #12
    Trenloe's Avatar
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    Quote Originally Posted by TASagent View Post
    I've just uploaded a new extension.

    The Effect Targeting Enhancement adds the ability to automatically populate the "Effect Target" of effects, allowing for simpler use of abilities like Hex that modify damage one character does to another.

    Currently compatible with FG 3.1.0.
    Updated post #1. Nice work.

    Note: this is not compatible with the player effect removal extension, run one or the other - not both!
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  3. #13
    Minor update to the Optional Conditions Extension,


    It now shows as Optional Conditions V0.2 for the extension selection screen
    Added a custom logo to the start up chat message.
    Edited the Smiteworkks copyright to 2015.

    Note: this update was strictly cosmetic, the previous version is still working , i just polished the bells and whistles.

    Special thanks to Trenloe for the help with making these changes , I was stumped for a bit there LOL
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  4. #14
    Hey Trenloe, The extension compatibility issue between the Effect Removal and the Effect Enhancement has been addressed. Whenever you can remove the notes about their incompatibility, I'd appreciate it.

    Thanks!
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  5. #15
    Trenloe's Avatar
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    Quote Originally Posted by TASagent View Post
    Hey Trenloe, The extension compatibility issue between the Effect Removal and the Effect Enhancement has been addressed. Whenever you can remove the notes about their incompatibility, I'd appreciate it.
    Thanks for the reminder, I've updated saying v0.3 is compatible.
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  6. #16

    Generic language chat extension with Spells

    Quote Originally Posted by Trenloe View Post
    Generic language chat extension updated with 5E languages: https://www.fantasygrounds.com/forum...G-3-0-rulesets

    In some future update, with this extension, could it be programed in that if a character puts "All" or some other key word under languages on their sheet, that the extension will let them translate and speak in any of the languages?

    This would be great for characters who cast Comprehend Languages or Tongues (may be others). They would just have to add the Keyword under their languages. I'm not too worried about the spell's differences: Understanding only vs. speak & understand. Those can be done through role playing.

    Thank you,
    /<arykzen
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  7. #17
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    Quote Originally Posted by Karykzen View Post
    In some future update, with this extension, could it be programed in that if a character puts "All" or some other key word under languages on their sheet, that the extension will let them translate and speak in any of the languages?
    I thought I had put that functionality into the extension. Give me until a couple of days after FGDaze1...
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  8. #18
    Optional Conditions will be obsolete with the next update.
    Size, Type and Alignment condition are going to be built in.

    Looks like ill need to find a new project.
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  9. #19

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    Ultimate sign of success, though

  10. #20
    Hey Trenloe,

    I've updated the vitality extension to be compatible with 3.1.2.
    The effect targeting extension did not need any changes to be compatible.
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