Thread: 5E D&D - Community Extensions
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June 4th, 2015, 18:41 #11
Hey Trenloe,
I've just uploaded a new extension.
The Effect Targeting Enhancement adds the ability to automatically populate the "Effect Target" of effects, allowing for simpler use of abilities like Hex that modify damage one character does to another.
Currently compatible with FG 3.1.0.
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June 4th, 2015, 19:42 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 4th, 2015, 23:16 #13
Minor update to the Optional Conditions Extension,
It now shows as Optional Conditions V0.2 for the extension selection screen
Added a custom logo to the start up chat message.
Edited the Smiteworkks copyright to 2015.
Note: this update was strictly cosmetic, the previous version is still working , i just polished the bells and whistles.
Special thanks to Trenloe for the help with making these changes , I was stumped for a bit there LOL
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June 7th, 2015, 04:24 #14
Hey Trenloe, The extension compatibility issue between the Effect Removal and the Effect Enhancement has been addressed. Whenever you can remove the notes about their incompatibility, I'd appreciate it.
Thanks!+2 License of Ultimate Hosting
Current Projects: Murder in Baldur's Gate Module
Completed Projects: Curse of Strahd module, Sword Coast Adventurer's Guide Module, Out of the Abyss Module, Legacy of the Crystal Shard Module, Scourge of the Sword Coast Module, Effect Targeting Extension (5e), Unearthed Arcana: Vitality Extension
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June 7th, 2015, 05:04 #15Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 23rd, 2015, 21:56 #16
Generic language chat extension with Spells
In some future update, with this extension, could it be programed in that if a character puts "All" or some other key word under languages on their sheet, that the extension will let them translate and speak in any of the languages?
This would be great for characters who cast Comprehend Languages or Tongues (may be others). They would just have to add the Keyword under their languages. I'm not too worried about the spell's differences: Understanding only vs. speak & understand. Those can be done through role playing.
Thank you,/<arykzen
Unlimited License Holder.
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June 23rd, 2015, 22:08 #17
I thought I had put that functionality into the extension. Give me until a couple of days after FGDaze1...
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 28th, 2015, 01:13 #18
Optional Conditions will be obsolete with the next update.
Size, Type and Alignment condition are going to be built in.
Looks like ill need to find a new project.
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June 28th, 2015, 18:58 #19
Lesser Deity
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Ultimate sign of success, though
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July 27th, 2015, 15:20 #20
Hey Trenloe,
I've updated the vitality extension to be compatible with 3.1.2.
The effect targeting extension did not need any changes to be compatible.+2 License of Ultimate Hosting
Current Projects: Murder in Baldur's Gate Module
Completed Projects: Curse of Strahd module, Sword Coast Adventurer's Guide Module, Out of the Abyss Module, Legacy of the Crystal Shard Module, Scourge of the Sword Coast Module, Effect Targeting Extension (5e), Unearthed Arcana: Vitality Extension
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