Thread: 5E D&D - Community Extensions
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July 7th, 2020, 20:57 #171If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 13th, 2020, 17:14 #172
Updated the improved critical extension to handle the way unity computed die roll damage (when overriding damage, I now also set the .value element of the die table.)
https://www.fantasygrounds.com/forum...roved-Critical
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July 20th, 2020, 13:24 #173
Is there a reason that nobody has come up with a Skills Tab for the Party Sheet.. or am I just missing it somewhere?
Seems like a relatively easy extension to make.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
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July 20th, 2020, 14:52 #174aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
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My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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July 20th, 2020, 16:17 #175
I use it all the time as a GM and a Player in PF.. it gives you quick 'at a glance' info for who in the party is good at what.
I probably look at it at least once in every session.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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July 20th, 2020, 16:33 #176
Really only need it for metagaming purposes in 5e. It shouldn't really matter to the GM what the skills are because of bounded accuracy. Not something you have in PF/SF. I can understand why it is a "nice to have", though, but the simple reason it isn't there is because nobody needs it.
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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July 20th, 2020, 16:57 #177
OK.. so if it actually doesn't exist.. I'll whip one up over the weekend.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
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July 20th, 2020, 16:59 #178
There is a request roll extension, RFIA? that might do what you are looking for. Never looked at it though so.. *shrug*
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July 21st, 2020, 17:54 #179
- Join Date
- Apr 2020
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RFIA lets you choose what the player(s) or NPC(s) need to roll, but it doesn't show you what their skills are for those rolls. I find the extension hugely useful since it actually pops up what the player needs to roll for and they don't have to start flopping back and forth between sections of their character sheet.
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November 16th, 2020, 16:10 #180
- Join Date
- May 2020
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I'm pretty sure I've seen an extension to improve the Module selection display but I can't seem to find it anymore. Somebody knows what I am talking about?
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