Thread: Random Encounter Tables
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January 14th, 2015, 16:38 #1
Random Encounter Tables
UPDATED 1/26/2017
Update 1/26/2017 Notes:
- Added Random Encounters for the roll-able Encounter.
- Default Letter Tokens Added.
- Finished all Table.
This Module contains the following:
- Each Random Encounter Tables from the Pathfinder OGL Site as of Jan 2017 from https://www.d20pfsrd.com/bestiary/in...ter-tables#top
- Encounters for Most Table Entries
- Parcels for each Monster
Complete
- City Streets (No Links)
- Coastal (Avg. CR 6)
- Cold Mountains (High Level)
- Cold Mountains (Low Level)
- Cold Mountains (Medium Level)
- Crypt Random Encounters (Partial Links)
- Dark and Twisted Swamp (Partial Links)
- Dark Bog Random Encounters (Partial Links)
- Deep Sea (Avg. CR 9)
- Desert (Avg. CR 6)
- Dungeon (Avg. CR 10)
- Dungeon (Avg. CR 2)
- Dungeon (Avg. CR 5)
- Forest (Temperate) (Avg. CR 5)
- High Mountains (Partial Links)
- Hill/Mountain (Avg. CR 8)
- Islands (Avg. CR 8)
- Jungle (Warm) (Avg. CR 5)
- Jungle City Random Encounters (Partial Links)
- Jungle Random Encounters (Partial Links)
- Lawless Port City (Partial Links)
- Low-Level Ocean Encounters
- Ocean (Avg. CR 8)
- Overgrown Fallen City (High Level) (Partial Links)
- Overgrown Fallen City (Low Level) (Partial Links)
- Overgrown Fallen City (Medium Level) (Partial Links)
- Plains Random Encounters (Partial Links)
- Plains/Savannah (Warm) (Avg. CR 7)
- Ruined City (Avg. CR 6)
- Ruined City (High Level) (Partial Links)
- Ruined City (Low Level) (Partial Links)
- Ruined City (Medium Level) (Partial Links)
- Ruined City in the Desert (High Level) (Partial Links)
- Ruined City in the Desert (Low Level) (Partial Links)
- Ruined City in the Desert (Medium Level) (Partial Links)
- Ruined City Risen from the Sea (High Level) (Partial Links)
- Ruined City Risen from the Sea (Low Level) (Partial Links)
- Ruined City Risen from the Sea (Medium Level) (Partial Links)
- Ruined Desert Village(Partial Links)
- Ruined Underground City(Partial Links)
- Scorched Land (Partial Links)
- Sewers (Partial Links)
- Sewers Random Encounters (Partial Links)
- Shallows (Avg. CR 5)
- Slums (Partial Links)
- Swamp (Avg. CR 7)
- Underground (Avg. CR 9)
- Underground City (High Level) (Partial Links)
- Underground City (Low Level) (Partial Links)
- Underground City (Medium Level) (Partial Links)
- Urban/Dangerous City (Avg. CR 6)
General Notes:
Parcels use Medium Treasure per encounter value found on https://www.d20pfsrd.com/gamemastering.
Parcels are made per creature to give GM's more flexibility. (for example for a goblin there is only one parcel entry. Once the encounter is done drag the parcel into the party Inventory multiple times per each goblin).
Tables with the (Partial Links) have encounters that I was not able to fill out do to various reasons.
Due to many links being changed, you might run into a dead link, if so let me know where you found it (which table and which entry), and I'll fix it.
Have Fun!
To Use:
paste .mod file to modules folderLast edited by Trenloe; March 4th, 2017 at 00:07. Reason: Uploaded working module
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January 14th, 2015, 16:42 #2
Oooo, pretty.
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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January 14th, 2015, 19:27 #3
Very noice.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 14th, 2015, 19:53 #4
This is awesome! Added to the sticky module thread. Thanks for spending all the time creating this, and for sharing.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 14th, 2015, 20:27 #5
Great work. Thanks for sharing. Have you thought about applying a simple letter token to each of them as a default?
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January 14th, 2015, 22:28 #6
Here we go, the smart guys are at it again......
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January 14th, 2015, 22:35 #7
Thanks everyone! this has been something I've been working off and on for a bit. This and retooling the magic item tables to match the site.
I did think about this but after thinking over the pros and cons (and time...mainly time) to do this, and I opted not to. But if it's something the community wants I could maybe get it done.Last edited by Trashkicker; January 14th, 2015 at 22:54.
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January 15th, 2015, 03:46 #8
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May 4th, 2015, 16:16 #9
- Join Date
- May 2015
- Posts
- 2
How in the world do I add tables like this. I thought I followed the directions and renames the .zip to .mod, then I placed it in the module folder. What am I doing wrong?
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May 4th, 2015, 16:24 #10Originally Posted by [email protected]Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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