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  1. #1

    Random Encounter Tables

    UPDATED 1/26/2017

    Update 1/26/2017 Notes:
    • Added Random Encounters for the roll-able Encounter.
    • Default Letter Tokens Added.
    • Finished all Table.


    This Module contains the following:



    Complete
    • City Streets (No Links)
    • Coastal (Avg. CR 6)
    • Cold Mountains (High Level)
    • Cold Mountains (Low Level)
    • Cold Mountains (Medium Level)
    • Crypt Random Encounters (Partial Links)
    • Dark and Twisted Swamp (Partial Links)
    • Dark Bog Random Encounters (Partial Links)
    • Deep Sea (Avg. CR 9)
    • Desert (Avg. CR 6)
    • Dungeon (Avg. CR 10)
    • Dungeon (Avg. CR 2)
    • Dungeon (Avg. CR 5)
    • Forest (Temperate) (Avg. CR 5)
    • High Mountains (Partial Links)
    • Hill/Mountain (Avg. CR 8)
    • Islands (Avg. CR 8)
    • Jungle (Warm) (Avg. CR 5)
    • Jungle City Random Encounters (Partial Links)
    • Jungle Random Encounters (Partial Links)
    • Lawless Port City (Partial Links)
    • Low-Level Ocean Encounters
    • Ocean (Avg. CR 8)
    • Overgrown Fallen City (High Level) (Partial Links)
    • Overgrown Fallen City (Low Level) (Partial Links)
    • Overgrown Fallen City (Medium Level) (Partial Links)
    • Plains Random Encounters (Partial Links)
    • Plains/Savannah (Warm) (Avg. CR 7)
    • Ruined City (Avg. CR 6)
    • Ruined City (High Level) (Partial Links)
    • Ruined City (Low Level) (Partial Links)
    • Ruined City (Medium Level) (Partial Links)
    • Ruined City in the Desert (High Level) (Partial Links)
    • Ruined City in the Desert (Low Level) (Partial Links)
    • Ruined City in the Desert (Medium Level) (Partial Links)
    • Ruined City Risen from the Sea (High Level) (Partial Links)
    • Ruined City Risen from the Sea (Low Level) (Partial Links)
    • Ruined City Risen from the Sea (Medium Level) (Partial Links)
    • Ruined Desert Village(Partial Links)
    • Ruined Underground City(Partial Links)
    • Scorched Land (Partial Links)
    • Sewers (Partial Links)
    • Sewers Random Encounters (Partial Links)
    • Shallows (Avg. CR 5)
    • Slums (Partial Links)
    • Swamp (Avg. CR 7)
    • Underground (Avg. CR 9)
    • Underground City (High Level) (Partial Links)
    • Underground City (Low Level) (Partial Links)
    • Underground City (Medium Level) (Partial Links)
    • Urban/Dangerous City (Avg. CR 6)


    General Notes:
    Parcels use Medium Treasure per encounter value found on https://www.d20pfsrd.com/gamemastering.
    Parcels are made per creature to give GM's more flexibility. (for example for a goblin there is only one parcel entry. Once the encounter is done drag the parcel into the party Inventory multiple times per each goblin).
    Tables with the (Partial Links) have encounters that I was not able to fill out do to various reasons.
    Due to many links being changed, you might run into a dead link, if so let me know where you found it (which table and which entry), and I'll fix it.
    Have Fun!

    To Use:
    paste .mod file to modules folder
    Last edited by Trenloe; March 4th, 2017 at 00:07. Reason: Uploaded working module

  2. #2

  3. #3
    JohnD's Avatar
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    Very noice.
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  4. #4
    Trenloe's Avatar
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    This is awesome! Added to the sticky module thread. Thanks for spending all the time creating this, and for sharing.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #5
    ddavison's Avatar
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    Great work. Thanks for sharing. Have you thought about applying a simple letter token to each of them as a default?

  6. #6
    Trueshots's Avatar
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    Here we go, the smart guys are at it again......

  7. #7
    Thanks everyone! this has been something I've been working off and on for a bit. This and retooling the magic item tables to match the site.

    Quote Originally Posted by ddavison View Post
    Great work. Thanks for sharing. Have you thought about applying a simple letter token to each of them as a default?
    I did think about this but after thinking over the pros and cons (and time...mainly time) to do this, and I opted not to. But if it's something the community wants I could maybe get it done.
    Last edited by Trashkicker; January 14th, 2015 at 22:54.

  8. #8
    LEGEND!!!

    Well done and thank you!

  9. #9
    How in the world do I add tables like this. I thought I followed the directions and renames the .zip to .mod, then I placed it in the module folder. What am I doing wrong?

  10. #10
    Trenloe's Avatar
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    Quote Originally Posted by [email protected] View Post
    How in the world do I add tables like this. I thought I followed the directions and renames the .zip to .mod, then I placed it in the module folder. What am I doing wrong?
    Sounds like you've done the first steps. Then you need to load up a Pathfinder campaign (PFRPG ruleset), activate the table module (click here for info on activating a module), and then the tables will be available as a new tab at the bottom of the "Tables" window, info here: https://www.fantasygrounds.com/wiki/index.php/Tables
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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