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  1. #11
    Quote Originally Posted by Sulimo View Post
    Hmmm, I always restart (just in case), and it does not show up. I'll try again here shortly.
    Is your Bear Tribes race showing up?

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  2. #12
    Quote Originally Posted by Sulimo View Post
    So I decided to simplify a bit to see if I could see where the problem was.

    Here is the xml file I am using now:

    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="2.9" RMCVersion="1.4">
      <library static="true">
        <RMCI>
          <name type="string">Rolemaster Companion I</name>
          <categoryname type="string">Rolemaster Classic Companions</categoryname>
          <entries>
            <section-901>
              <librarylink type="windowreference">
                <class>referenceraces</class>
                <recordname>[email protected] Companion I</recordname>
              </librarylink>
              <name type="string">RMC I Race Abilities</name>
            </section-901>
    		<section-902>
              <librarylink type="windowreference">
                <class>referenceprofessions</class>
    			<recordname>[email protected] Companion I</recordname>
              </librarylink>
    		  <name type="string">RMC I Professions</name>
            </section-902>
    		<section-903>
              <librarylink type="windowreference">
                <class>referenceprofessions</class>
    			<recordname>[email protected] Companion I</recordname>
              </librarylink>
    		  <name type="string">Primary Skills</name>
            </section-903>
            <section-904>
              <librarylink type="windowreference">
                <class>referenceskills</class>
    			<recordname>[email protected]er Companion I</recordname>
              </librarylink>
    		  <name type="string">Secondary Skills</name>
            </section-904>
    		<section-905>
              <librarylink type="windowreference">
                <class>referenceskills</class>
    			<recordname>[email protected] Companion I</recordname>
              </librarylink>
    		  <name type="string">Unskilled Actions</name>
            </section-905>
    	  </entries>
    	</RMCI>  	  
      </library>
    
      <reference>
        <racedata>
          <title type='string'>RMC I Race Abilities</title>
          <footnote type='formattedtext'>
            <p>
            </p>
          </footnote>
          <list>
            <id-00001>
              <title type='string'>Bear Tribes</title>
              <name type='string'>Bear Tribes</name>
              <statbonuses>
                <strength type='number'>+15</strength>
                <quickness type='number'>-5</quickness>
                <presence type='number'>+5</presence>
                <intuition type='number'>+5</intuition>
                <empathy type='number'>-10</empathy>
                <constitution type='number'>+15</constitution>
                <agility type='number'>0</agility>
                <selfdiscipline type='number'>0</selfdiscipline>
                <memory type='number'>0</memory>
                <reasoning type='number'>0</reasoning>
              </statbonuses>
              <resistances>
                <essence type='number'>20</essence>
                <channeling type='number'>0</channeling>
                <mentalism type='number'>0</mentalism>
                <poison type='number'>20</poison>
                <disease type='number'>15</disease>
                <terror type='number'>0</terror>
              </resistances>
              <souldep type='number'>12</souldep>
              <statdec type='number'>0</statdec>
              <recx type='string'>0.7x</recx>
              <languages type='number'>3</languages>
              <hitdie type='string'>D10</hitdie>
              <maxhits type='number'>150</maxhits>
              <bmr type='number'>50</bmr>
            </id-00001>
    		<id-00002>
    		  <title type="string">Northmen</title>
              <name type="string">Northmen</name>
              <statbonuses>
                <strength type="number">10</strength>
                <quickness type="number">0</quickness>
                <presence type="number">5</presence>
                <intuition type="number">0</intuition>
                <empathy type="number">-5</empathy>
                <constitution type="number">10</constitution>
                <agility type="number">0</agility>
                <selfdiscipline type="number">5</selfdiscipline>
                <memory type="number">0</memory>
                <reasoning type="number">0</reasoning>
              </statbonuses>
              <resistances>
                <essence type="number">0</essence>
                <channeling type="number">0</channeling>
                <mentalism type="number">0</mentalism>
                <poison type="number">0</poison>
                <disease type="number">10</disease>
                <terror type="number">0</terror>
              </resistances>
              <souldep type="number">12</souldep>
              <statdec type="number">0</statdec>
              <recx type="string">1x</recx>
              <languages type="number">3</languages>
              <hitdie type="string">D10</hitdie>
              <maxhits type="number">150</maxhits>
              <bmr type="number">50</bmr>
    		</id-00002>
          </list>
        </racedata>
    	<professions>
          <paladin>
            <name type="string">Paladin</name>
    		<realm type="string">Channeling</realm>
    		<primerequisites>
    			<id-00001>
    				<stat type='string'>St</stat>
    			</id-00001>
    			<id-00002>
    				<stat type='string'>In</stat>
    			</id-00002>
    		</primerequisites>
    		<placement>
              <size>
                <width type="number">402</width>
                <height type="number">198</height>
              </size>
            </placement>
            <sizelimits>
              <dynamic type="string">both</dynamic>
            </sizelimits>
            <resetmenuitem>
              <position type="number">8</position>
              <icon type="string">restorewindow</icon>
              <label type="string">Reset to default size.</label>
            </resetmenuitem>
            <text type="formattedtext">
              <p>Paladins are Channeling semi-spell users who concentrate heavily in chivalric combat. The Paladin is the epitome of Arthurian knighthood. Names like Lancelot, Gawain, and especially Galahad should come to mind. He is a heave weapons and heavy armor specialist. The Paladin should be played carefully in regard to moral style (usually strictly good and chivalrous) as any variance from his conviction turns his great strength into bloody hipocracy.  </p>
              <p>
                <b>Prime requisites: </b>Strength and Intuition.
              </p>
            </text>
          </paladin>
        </professions>	
      </reference>
    </root>
    Everything after </id-00001> does not show up, that includes the Northmen race... Not sure what the problem might be.
    Testing it now.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #13
    It is working for me. I did have to scroll down the drop down list using the mouse wheel to see them though.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  4. #14
    Quote Originally Posted by Dakadin View Post
    It is working for me. I did have to scroll down the drop down list using the mouse wheel to see them though.

    Wow, I never saw a scroll bar, so I did not think to try scrolling. I see the Paladin now. I wish I had thought of that before.

  5. #15
    Yeah it isn't obvious that it is there. There are a few things like that so don't hesitate to ask questions.

    Great start on the module too.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  6. #16
    Do you know much about extensions?


    The MERP skin specifically, I am guessing that is has something to do with the RMCConstants in the lua script file in the extension.

    Is there any resources somewhere for extensions/skins?

  7. #17
    Let me take a look at the extension. It probably just wasn't updated with some of the changes made.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  8. #18
    Quote Originally Posted by Dakadin View Post
    Let me take a look at the extension. It probably just wasn't updated with some of the changes made.
    Yeah, that is what I thought. I just have not had a chance to look into how they are created.

    Thanks for taking a look.

  9. #19
    I've resolved the script error and attached the new version to the thread so you can download and try it.

    Extensions add or overwrite portions of ruleset. Skins/themes are some of the easiest ones to make since for the most part you are just replacing graphics files. You can rename them from .ext to .zip and open them up to see the contents just like you did with a module.

    Start at the extension.xml file to see what is being loaded in the extension. The XML files define the classes, templates, etc and the LUA files automate the processes. Hopefully that gets you started.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  10. #20
    Quote Originally Posted by Dakadin View Post
    I've resolved the script error and attached the new version to the thread so you can download and try it.

    Extensions add or overwrite portions of ruleset. Skins/themes are some of the easiest ones to make since for the most part you are just replacing graphics files. You can rename them from .ext to .zip and open them up to see the contents just like you did with a module.

    Start at the extension.xml file to see what is being loaded in the extension. The XML files define the classes, templates, etc and the LUA files automate the processes. Hopefully that gets you started.
    OK, thanks for all the help today. When I have some extra time, I'll look into extensions. I unzipped the extension, but since the error mentioned the rmcconstants, I was not really sure where to start.

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