STAR TREK 2d20
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  1. #51
    I get the error, "Column 'name' does not belong to table id-00026."

  2. #52
    Is this working for anyone else?
    Is there a way to fix this?
    Does anyone have an alternate program for online to offline character building?

  3. #53
    Quote Originally Posted by PinkRose View Post
    Is this working for anyone else?
    Is there a way to fix this?
    Does anyone have an alternate program for online to offline character building?
    If you could attach the xml file you are trying to print to a reply, I will take a look.

    Dave

  4. #54
    double post
    Last edited by PinkRose; May 12th, 2015 at 00:57.

  5. #55
    It won't let me attach anything, probably due to my page count.
    So I'm posting this in two posts. I hope it works, I can't edit, again because of post count.


    Code:
    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="3.0" release="3|CoreRPG:3">
    	<character>
    		<abilities>
    			<charisma>
    				<bonus type="number">-1</bonus>
    				<save type="number">1</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">1</saveprof>
    				<score type="number">8</score>
    			</charisma>
    			<constitution>
    				<bonus type="number">3</bonus>
    				<save type="number">3</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">0</saveprof>
    				<score type="number">16</score>
    			</constitution>
    			<dexterity>
    				<bonus type="number">1</bonus>
    				<save type="number">1</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">0</saveprof>
    				<score type="number">13</score>
    			</dexterity>
    			<intelligence>
    				<bonus type="number">2</bonus>
    				<save type="number">2</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">0</saveprof>
    				<score type="number">15</score>
    			</intelligence>
    			<strength>
    				<bonus type="number">1</bonus>
    				<save type="number">1</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">0</saveprof>
    				<score type="number">12</score>
    			</strength>
    			<wisdom>
    				<bonus type="number">0</bonus>
    				<save type="number">2</save>
    				<savemodifier type="number">0</savemodifier>
    				<saveprof type="number">1</saveprof>
    				<score type="number">10</score>
    			</wisdom>
    		</abilities>
    		<backgroundlink type="windowreference">
    			<class></class>
    			<recordname></recordname>
    		</backgroundlink>
    		<classes>
    			<id-00001>
    				<hddie type="dice">d8</hddie>
    				<hdused type="number">0</hdused>
    				<level type="number">1</level>
    				<name type="string">Cleric</name>
    				<shortcut type="windowreference">
    					<class>reference_class</class>
    					<recordname>reference.classdata.cleric@DD Basic Rules - Player</recordname>
    				</shortcut>
    			</id-00001>
    		</classes>
    		<coins>
    			<slot1>
    				<amount type="number">0</amount>
    			</slot1>
    			<slot2>
    				<amount type="number">0</amount>
    			</slot2>
    			<slot3>
    				<amount type="number">0</amount>
    			</slot3>
    			<slot4>
    				<amount type="number">0</amount>
    			</slot4>
    			<slot5>
    				<amount type="number">0</amount>
    			</slot5>
    			<slot6>
    				<amount type="number">0</amount>
    			</slot6>
    		</coins>
    		<defenses>
    			<ac>
    				<armor type="number">0</armor>
    				<misc type="number">0</misc>
    				<prof type="number">1</prof>
    				<shield type="number">0</shield>
    				<temporary type="number">0</temporary>
    				<total type="number">11</total>
    			</ac>
    		</defenses>
    		<encumbrance>
    			<encumbered type="number">60</encumbered>
    			<encumberedheavy type="number">120</encumberedheavy>
    			<liftpushdrag type="number">360</liftpushdrag>
    			<load type="number">0</load>
    			<max type="number">180</max>
    		</encumbrance>
    		<exp type="number">0</exp>
    		<expneeded type="number">0</expneeded>
    		<featlist>
    		</featlist>
    		<featurelist>
    			<id-00001>
    				<level type="number">1</level>
    				<locked type="number">1</locked>
    				<name type="string">Spellcasting</name>
    				<source type="string">Cleric</source>
    				<text type="formattedtext">
    					<p>As a conduit for divine power, you can cast cleric spells. See chapter 10 for the general rules of spellcasting and chapter 11 for a selection of cleric spells.</p>
    					<p><b>Cantrips</b></p>
    					<p>At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.</p>
    					<p><b>Preparing and Casting Spells</b></p>
    					<p>The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.</p>
    					<p>You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.</p>
    					<p>For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells</p>
    					<p>of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.</p>
    					<p>You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.</p>
    					<p><b>Spellcasting Ability</b></p>
    					<p>Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.</p>
    					<p><b>Spell save DC </b>= 8 + your proficiency bonus + your Wisdom modifier</p>
    					<p><b>Spell attack modifier </b>= your proficiency bonus + your Wisdom modifier</p>
    					<p><b>Ritual Casting</b></p>
    					<p>You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.</p>
    					<p><b>Spellcasting Focus</b></p>
    					<p>You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells.</p>
    				</text>
    			</id-00001>
    			<id-00002>
    			</id-00002>
    		</featurelist>
    		<hp>
    			<hdmod type="number">0</hdmod>
    			<temporary type="number">0</temporary>
    			<total type="number">9</total>
    			<wounds type="number">0</wounds>
    		</hp>
    		<initiative>
    			<misc type="number">0</misc>
    			<temporary type="number">0</temporary>
    			<total type="number">1</total>
    		</initiative>
    		<inspiration type="number">0</inspiration>
    		<inventorylist>
    		</inventorylist>
    		<languagelist>
    			<id-00001>
    				<name type="string">Common</name>
    			</id-00001>
    			<id-00002>
    				<name type="string">Dwarvish</name>
    			</id-00002>

  6. #56
    And here is the second section.
    Thanks for looking into this.

    Code:
    </languagelist>
    		<level type="number">1</level>
    		<name type="string">Rufuss</name>
    		<perception type="number">10</perception>
    		<powermeta>
    			<spellslots1>
    				<max type="number">0</max>
    			</spellslots1>
    			<spellslots2>
    				<max type="number">0</max>
    			</spellslots2>
    			<spellslots3>
    				<max type="number">0</max>
    			</spellslots3>
    			<spellslots4>
    				<max type="number">0</max>
    			</spellslots4>
    			<spellslots5>
    				<max type="number">0</max>
    			</spellslots5>
    			<spellslots6>
    				<max type="number">0</max>
    			</spellslots6>
    			<spellslots7>
    				<max type="number">0</max>
    			</spellslots7>
    			<spellslots8>
    				<max type="number">0</max>
    			</spellslots8>
    			<spellslots9>
    				<max type="number">0</max>
    			</spellslots9>
    		</powermeta>
    		<powers>
    		</powers>
    		<profbonus type="number">2</profbonus>
    		<proficiencylist>
    			<id-00001>
    				<name type="string">Weapon: All simple weapons</name>
    			</id-00001>
    			<id-00002>
    				<name type="string">Armor: Light armor, medium armor, shields</name>
    			</id-00002>
    		</proficiencylist>
    		<race type="string">Hill Dwarf</race>
    		<racelink type="windowreference">
    			<class>reference_race</class>
    			<recordname>reference.racedata.dwarf@DD Basic Rules - Player</recordname>
    		</racelink>
    		<senses type="string">Darkvision 60</senses>
    		<size type="string">Medium</size>
    		<skilllist>
    			<id-00005>
    				<misc type="number">0</misc>
    				<name type="string">Persuasion</name>
    				<prof type="number">0</prof>
    				<stat type="string">charisma</stat>
    				<total type="number">-1</total>
    			</id-00005>
    			<id-00007>
    				<misc type="number">0</misc>
    				<name type="string">Survival</name>
    				<prof type="number">0</prof>
    				<stat type="string">wisdom</stat>
    				<total type="number">0</total>
    			</id-00007>
    			<id-00008>
    				<misc type="number">0</misc>
    				<name type="string">Perfor</name>
    				<prof type="number">0</prof>
    				<stat type="string">charisma</stat>
    				<total type="number">-1</total>
    			</id-00008>
    			<id-00010>
    				<misc type="number">0</misc>
    				<name type="string">Religion</name>
    				<prof type="number">0</prof>
    				<stat type="string">intelligence</stat>
    				<total type="number">2</total>
    			</id-00010>
    			<id-00012>
    				<misc type="number">0</misc>
    				<name type="string">Sleight of Hand</name>
    				<prof type="number">0</prof>
    				<stat type="string">dexterity</stat>
    				<total type="number">1</total>
    			</id-00012>
    			<id-00017>
    				<misc type="number">0</misc>
    				<name type="string">Stealth</name>
    				<prof type="number">0</prof>
    				<stat type="string">dexterity</stat>
    				<total type="number">1</total>
    			</id-00017>
    			<id-00021>
    				<misc type="number">0</misc>
    				<name type="string">jgjh</name>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00021>
    			<id-00022>
    				<misc type="number">0</misc>
    				<name type="string">sdfa</name>
    				<prof type="number">0</prof>
    				<stat type="string">constitution</stat>
    				<total type="number">3</total>
    			</id-00022>
    			<id-00024>
    				<misc type="number">0</misc>
    				<name type="string">zcfvsd</name>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00024>
    			<id-00026>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00026>
    			<id-00027>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00027>
    			<id-00028>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00028>
    			<id-00029>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00029>
    			<id-00030>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00030>
    			<id-00031>
    				<misc type="number">0</misc>
    				<prof type="number">0</prof>
    				<total type="number">0</total>
    			</id-00031>
    		</skilllist>
    		<speed>
    			<armor type="number">0</armor>
    			<base type="number">25</base>
    			<misc type="number">0</misc>
    			<temporary type="number">0</temporary>
    			<total type="number">25</total>
    		</speed>
    		<token type="token">portrait_localid-00001_token</token>
    		<traitlist>
    			<id-00001>
    				<locked type="number">1</locked>
    				<name type="string">Dwarven Resilience</name>
    				<source type="string">Dwarf</source>
    				<text type="formattedtext">
    					<p>You have advantage on saving throws against poison, and you have resistance against poison damage (explained in chapter 9).</p>
    				</text>
    			</id-00001>
    			<id-00002>
    				<locked type="number">1</locked>
    				<name type="string">Stonecunning</name>
    				<source type="string">Dwarf</source>
    				<text type="formattedtext">
    					<p>Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>
    				</text>
    			</id-00002>
    			<id-00003>
    				<locked type="number">1</locked>
    				<name type="string">Dwarven Combat Training</name>
    				<source type="string">Dwarf</source>
    				<text type="formattedtext">
    					<p>You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.</p>
    				</text>
    			</id-00003>
    			<id-00004>
    				<locked type="number">1</locked>
    				<name type="string">Tool Proficiency</name>
    				<source type="string">Dwarf</source>
    				<text type="formattedtext">
    					<p>You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.</p>
    				</text>
    			</id-00004>
    			<id-00005>
    				<locked type="number">1</locked>
    				<name type="string">Dwarven Toughness</name>
    				<source type="string">Hill Dwarf</source>
    				<text type="formattedtext">
    					<p>Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.</p>
    				</text>
    			</id-00005>
    			<id-00006>
    			</id-00006>
    		</traitlist>
    		<weaponlist>
    		</weaponlist>
    	</character>
    </root>

  7. #57
    I posted them, but they require a moderator to approve it, and they haven't.
    Thanks for looking into this if they do get posted.

  8. #58
    I fixed it, you can download the new install here. https://www.dawpage.com/files/fgiisetup.msi
    Though, if you delete all the blank skills, it will work with your current version.

    Dave

  9. #59
    Thank you so much for looking into this.

  10. #60

    Service still working ?

    Hey Dawn, i got the timout error. Is the service is still up ?
    Many thx

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