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  1. #11
    I am working hard to make the maps tokens and characters for my isometric view and will not be around much for a while, as I place them on my website has added extra time to it. but hopefully soon I will have some of them up and running. here's a link to it but it's not ready just yet https://www.youtube.com/redirect?q=h...AxNDEyNjQzMzg3
    Last edited by The Dungeon; October 7th, 2014 at 01:59.

  2. #12
    OK Ive put up a couple of Dungeon maps in the shop for you to view, they have taken quiet some time to make, but I will do more later, but for now am going to get on with some Characters and tokens, I like to view the maps as the stage and of course the characters are the actors and the tokens as the prop's so, no stage is set without it's actors or its prop's , when I've done them I will put them up in the shop for all to see.

  3. #13
    https://hobbytesoft.com/ Here is cool isometric maps software currently in development. I keep my fingers crossed for this project.

  4. #14
    It look really good, some where along the same lines as me but mine is of course for fantasy ground I will keep an eye open for it and wish them the best.

  5. #15
    The latest news on my Isometric view tokens and characters https://www.youtube.com/watch?featur...&v=Ildymj2bWVE Hope you enjoy.

  6. #16
    Blackfoot's Avatar
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    It is possible to scale tokens independently, particularly if they are attached to the combat tracker. Wheeling over the token image in the tracker will scale it. You can use CTRL-wheel over a specific token to scale tokens that are NOT attached to the tracker.

    You are going to have issues with grids in this isometric view.. but theoretically someone could write an extension to create an appropriately angled grid.
    Last edited by Blackfoot; October 23rd, 2014 at 21:23.
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  7. #17
    That sound great, I will give it a try out, as for the grid I was thinking that one grid square on my maps could be used as a grid instead of the in game grid, but if there is some one out there who would do that it would be wonderful, but we will see. Thank you for your help that will be most useful.

  8. #18
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    Quote Originally Posted by Blackfoot View Post
    You are going to have issues with grids in this isometric view.. but theoretically someone could write an extension to create an appropriately angled grid.
    Not possible at the moment I'm afraid - the grid can't be controlled to that extent through the available API, so an extension can't be written to do this.
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  9. #19
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    I should have figured that after the heck of a time I was having with HEX grids.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  10. #20
    Well not to worry, it was a good idea about the grid, but I still remember That the rules are only a guide at the end of the day, and If I as a DM would make the rulings as to the grid movements anyway I can say what I like about the movements of character lol. OK here's an example map for traveling Attachment 7813
    Last edited by The Dungeon; October 29th, 2014 at 13:41.

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