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September 11th, 2014, 07:17 #1
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Applying 5/dmg rnd Acid for 3 rnds using Effects
Can I apply a traps damage of 5/rnd Acid for 3 rnds using the effects or some other mechanism?
(even if it means using Nic's extension)Last edited by PhilFischer; September 11th, 2014 at 07:26.
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September 11th, 2014, 12:17 #2
I would script the effect like this:
TRAP EFFECT; DMGO: 5 acid
(duration of effect: 3 rnds)JDRVIRTUEL: Le JdR virtuel en français - https://www.jdrvirtuel.com
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September 11th, 2014, 14:02 #3
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Excellent, thanks.
To do regular damage I would guess it is: TRAP EFFECT; DMG: 3D6 acid
Correct? Where would I find these instructions?
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September 11th, 2014, 14:19 #4
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I would assume fast healing would be: HEAL EFFECT; HEAL0: 5 heal D:nn
I finished Nic's ext thread (expanded effects tags) and I guess it is not available now .
I feel like I really missed something great.Last edited by PhilFischer; September 11th, 2014 at 14:27.
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September 11th, 2014, 15:04 #5
Use FHEAL instead of HEAL0
(DMGO stands for DMG "Ongoing" I presume, and HEAL0 does not exist as a command)
Anyway, you should have a glance at the wiki there:
https://www.fantasygrounds.com/wiki/...p/3.5E_EffectsJDRVIRTUEL: Le JdR virtuel en français - https://www.jdrvirtuel.com
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September 11th, 2014, 16:59 #6
Effects are applied to an individual in the combat tracker and are triggered by an event - usually the roll of a dice, which then applies any related effects to the die roll. The DMG effect means that the damage listed will be added to a damage roll, it does not trigger a damage roll.
FHEAL (Fast Healing) and DMGO (damage ongoing) are exceptions to this (being applied to a dice roll) - but they are triggered at the beginning of the creature's turn (when the combat tracker steps to them).
As Markjan suggest - the wiki has a page dedicated to effects and their syntax. Also do a search for effects in the 3.5e/Pathfinder forum as there are quite a few posts on effects with many examples. One such thread (which is a sticky at the top of the 3.5e/Pathfinder forums) here: https://www.fantasygrounds.com/forum...ffects-library
For doing trap damage I suggest you build an NPC record of type "trap" - this will allow you to enter the attack/damage in the effect section (in the same format as NPC attacks) and roll as you would a normal attack.
There is more info on setting up traps in this document: https://www.fantasygrounds.com/wiki/...tion_Guide.pdf Page 7 onwards shows how to add a trap entry - a spell related trap at first and then starting at the bottom of page 12 are details on adding a manual trap.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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