STAR TREK 2d20
  1. #1

    Mythic and Wrath of the Righteous

    I'm getting ready to run Wrath of the Righteous on Fantasy Grounds. Does anybody know if I need the Mythic Adventures module or does the Adventure Path have all of the info that I will need.

  2. #2
    Officially, you need to be familiar with the rules - so could use the PRD. Running it without the mythic stuff requires a significant rewrite - but I wouldn't say the FGU module is necessary to run it, just really nice to have. You can check out this thread here
    Last edited by srbongo; April 10th, 2022 at 18:43.
    Games Running:
    WePF Second Darkness (Pathfinder 1e)
    Raven's Purge - Saturdays (Forbidden Lands)
    SavageWorlds Sci-Fi Sundays (SWADE)
    Savage Worlds Gameday Thursdays (SWADE)

  3. #3
    Thanks. I will most likely buy the module. There might be extra feats or spells that Wrath doesn't have access to.

  4. #4
    Quote Originally Posted by jasonw617 View Post
    Thanks. I will most likely buy the module. There might be extra feats or spells that Wrath doesn't have access to.
    Exactly, if you find that you're letting players have access to a lot of Pathfinder's books, then the time saved through purchasing the modules is often worth it for me.
    Games Running:
    WePF Second Darkness (Pathfinder 1e)
    Raven's Purge - Saturdays (Forbidden Lands)
    SavageWorlds Sci-Fi Sundays (SWADE)
    Savage Worlds Gameday Thursdays (SWADE)

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